Replies: 11 comments 21 replies
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also you can try it yourself in their Colab |
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Yes, I'm aware of the paper, I quote their observations in the readme. Your results are pretty amazing, I was planning to test their method in the extension, but did not notice LeRes was so much more detailed. As a script this would have made installing too cumbersome, as an extension it is now possible to easy install more dependencies. I will look into it. |
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Some conversation about LeRes model implementation in to the depthmap2mask extension. It might be interesting: |
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I'm working on it, the imports are a problem. I have the res101 net working now, just need to do some testing before i push it to the repo.. edit: it's live. |
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You're very welcome, this is not yet multi-resolution merging as implemented by BoostingMonocularDepth, I will look into that next. The intention/scope of this script was always to get the best possible depthmap and 3D related formats. This includes multi-resolution merging by BoostingMonocularDepth. I initially wasn't planning on including LeReS until I saw the results above. Mesh and point-cloud generation are also future goals, including vt-vl-lab/3d-photo-inpainting. I could make those separate tabs together with BoostYourOwnDepth .. i'm not sure yet. There's also a great fork by @graemeniedermayer stable-diffusion-webui-normalmap-script focusing on normal maps with some very nice results already. |
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In my testing so far, res101 seems to generate more detail compared to dpt_large, but sometimes gets very wrong depth estimation for some objects, and doesn't always seem to recognize windows .. It still suffers from the same issue as the midas models, there is a trade-off between structural consistency and high-frequency details with respect to net size (see observations). Multi-resolution merging is the way forward. What are your experiences and thoughts, is LeReS really better overall ? |
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The people at BoostingMonocularDepth seem to be least excited about SGR, and it might be a pain to implement in the script, I have no intentions of adding it at the moment.
To make the depthmap easier to analyze for human eyes, Show HeatMap shows an extra image in the WebUI that has a color gradient applied. It is not saved. edit: messed up reply again. |
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I have the multi-resolution merging as implemented by BoostingMonocularDepth working, above was generated in the WebUI using leres and the image from bugmelone's start post. Still have some things to clean up and test, but it's coming soon.. |
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Multi-resolution merging is now implemented and significantly improves results, and res101 can now also compute on CPU in the new version. Let's see some results =) |
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How about a 3D stereo/anaglyph image .. =) Your picture looks pretty amazing, check here : #45 |
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Just wonder if it possibly to make?
Found this repo today:
https://github.com/compphoto/BoostingMonocularDepth
and i was surprised about level of details in output maps
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