-
Notifications
You must be signed in to change notification settings - Fork 0
/
ImpIdleAnimation.cpp
60 lines (52 loc) · 2.94 KB
/
ImpIdleAnimation.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#include "ImpAnimations.h"
#include <Gamebuino-Meta.h>
namespace animations {
namespace imp {
const uint16_t imp_idle0[] PROGMEM = {
24, 22, 6, 4, 12, 18, 1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1084, 0x0, 0x0, 0x0, 0xEB5A, 0x0, 0x0,
0xA7D9, 0xA7D9, 0x0, 0x0, 0x0, 0xEB5A, 0x0, 0x0, 0xEB5A, 0x579, 0x0, 0x0,
0x0, 0x66B1, 0xA7D9, 0xA7D9, 0x579, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0x0,
0x0, 0x0, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x4AE5, 0x66B1, 0xA7D3, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x579, 0x66B1, 0x579, 0x0, 0x0, 0x0, 0x0,
0x0, 0xA7D9, 0x66B1, 0xA7D9, 0x579, 0xA7D9, 0xA7D9, 0x66B1, 0xE550, 0x0, 0x0, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x66B1, 0xE550, 0x579, 0x579, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x579, 0x0, 0x0, 0x66B1, 0x66B1,
0x66B1, 0xA7D9, 0x0, 0x0, 0x66B1, 0x66B1, 0xA7D9, 0xE550, 0x0, 0x0, 0xA7D9, 0x66B1,
0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x66B1, 0xE550, 0xE550, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0xA7D9, 0xE550, 0xE550, 0x579, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x579, 0xA7D9, 0x0, 0xE550, 0x66B1, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x0, 0x66B1, 0xE550, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0, 0x579, 0x579, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
};
const uint16_t imp_idle1[] PROGMEM = {
24, 22, 7, 5, 12, 17, 1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x1084, 0x0, 0x0, 0x0, 0xEB5A, 0x0, 0x0,
0xA7D9, 0xA7D9, 0x0, 0x0, 0x0, 0xEB5A, 0x0, 0x0, 0xEB5A, 0x579, 0x0, 0x0,
0x0, 0x66B1, 0xA7D9, 0xA7D9, 0x579, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0x0,
0x0, 0x0, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x4AE5, 0x66B1, 0xA7D3, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x579, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0,
0x0, 0xA7D9, 0x66B1, 0xA7D9, 0x579, 0x579, 0x66B1, 0x579, 0xE550, 0x0, 0x0, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x579, 0xA7D9, 0xA7D9, 0x66B1, 0xE550, 0x579, 0x579, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x66B1, 0x0, 0x0, 0x66B1, 0x66B1,
0x66B1, 0xA7D9, 0x0, 0x0, 0x66B1, 0xA7D9, 0xE550, 0x579, 0x0, 0x0, 0xA7D9, 0x66B1,
0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x66B1, 0xE550, 0xE550, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0xE550, 0x579, 0x579, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0xE550, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0xE550, 0xE550, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x66B1, 0x66B1, 0x0, 0xE550, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
};
const uint16_t* idle_sprites[] PROGMEM = {
imp_idle0,
imp_idle1
};
Animation idle = Animation(idle_sprites, 2, true, 3);
}
}