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HeroJumpAnimation.cpp
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HeroJumpAnimation.cpp
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#include <HeroAnimations.h>
#include <Gamebuino-Meta.h>
namespace animations
{
namespace hero
{
const uint16_t jump_sprite_data[] PROGMEM = {
20, 25, 6, 2, 14, 23, 1,
0x0, 0x0, 0x0, 0x87FF, 0x0, 0x2F6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x87FF, 0x60F4, 0x60F4, 0xEB, 0xEB, 0x60F4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xEB, 0xEB, 0x4DBC, 0x4DBC, 0xEB, 0x60F4, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0xEB, 0xEB, 0x4DBC, 0xCD11, 0x71E5, 0xCD11, 0xEB, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0xEB, 0x44B2, 0x35EE, 0x35EE, 0x35EE, 0x35EE, 0xEB, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x60F4, 0xEB, 0x87FF, 0x4481, 0x35EE, 0x35EE, 0x35EE, 0x4481, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xEB, 0x44B2, 0x44B2, 0x4481, 0x4DBC, 0x4DBC, 0x4481, 0xEB, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x60F4, 0x44B2, 0x4481, 0x4481, 0x4DBC, 0x4DBC, 0x4481, 0x44B2, 0x0, 0x0, 0x0, 0x0, 0x277A,
0x60F4, 0x44B2, 0x44B2, 0x4481, 0xDB34, 0x35EE, 0x35EE, 0xDB34, 0x4481, 0x44B2, 0x0, 0x0, 0x6D42, 0x277A,
0xEB, 0x44B2, 0x44B2, 0xDB34, 0xDB34, 0xDB34, 0x35EE, 0xDB34, 0xDB34, 0xEB, 0x0, 0x6D42, 0x0, 0x277A,
0x44B2, 0x44B2, 0x44B2, 0xDB34, 0x5523, 0xDB34, 0xDB34, 0xDB34, 0x5523, 0x44B2, 0x6D42, 0x0, 0x0, 0x277A,
0x44B2, 0x44B2, 0xDB34, 0x4481, 0x4481, 0x5523, 0x5523, 0x5523, 0x5523, 0x5523, 0x0, 0x0, 0x0, 0x277A,
0x0, 0x44B2, 0xDB34, 0x4481, 0x4481, 0xA7D9, 0xA7D9, 0x6D42, 0x4481, 0xDB34, 0x0, 0x277A, 0x277A, 0x0,
0x0, 0x0, 0xDB34, 0x44B2, 0x5523, 0x5E46, 0x6D42, 0x5523, 0x0, 0xDB34, 0x492B, 0x8944, 0x0, 0x0,
0x0, 0x0, 0x35EE, 0x5523, 0x6D42, 0x6D42, 0xDB34, 0x5523, 0x492B, 0x35EE, 0x492B, 0x492B, 0x0, 0x0,
0x0, 0x0, 0x0, 0x6D42, 0xDB34, 0x5E46, 0xDB34, 0x277A, 0x6551, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x277A, 0x277A, 0x277A, 0x277A, 0x277A, 0x277A, 0x5E46, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x5523, 0xDB34, 0x5E46, 0xDB34, 0x5523, 0xDB34, 0x5E46, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x5523, 0xDB34, 0x5E46, 0xDB34, 0x5523, 0xDB34, 0xDB34, 0x5E46, 0x0, 0x0, 0x0, 0x0,
0x0, 0x2772, 0xDB34, 0x5E46, 0x2993, 0xDB34, 0x5523, 0xDB34, 0xDB34, 0x5E46, 0x0, 0x0, 0x0, 0x0,
0x0, 0x5E46, 0x5E46, 0xDB34, 0xDB34, 0xDB34, 0xDB34, 0x2993, 0xDB34, 0xDB34, 0x5E46, 0x0, 0x0, 0x0,
0x0, 0x2772, 0xDB34, 0x2993, 0xDB34, 0x5523, 0xDB34, 0x5523, 0x2993, 0x5523, 0x5523, 0x0, 0x0, 0x0,
0x0, 0x0, 0x2772, 0x2993, 0x2993, 0x2772, 0x5523, 0x2993, 0x2772, 0x2772, 0x0, 0x0, 0x0, 0x0,
};
const uint16_t* jump_sprites[] PROGMEM = {
jump_sprite_data
};
Animation jump = Animation(jump_sprites, 1);
}
}