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FlameThrowerAnimations.cpp
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FlameThrowerAnimations.cpp
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#include <FlameThrowerAnimations.h>
#include <Gamebuino-Meta.h>
namespace animations {
const uint16_t flamethrower_idle0[] PROGMEM = {
16, 16, 1, 3, 14, 13, 0,
0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x579, 0x0, 0x0, 0xA7D9, 0xA7D9, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0xA7D9, 0x66B1, 0x66B1, 0x0, 0x0, 0x0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x66B1, 0x579, 0x0, 0x0, 0x66B1, 0x579, 0x66B1, 0x66B1, 0x0, 0x0,
0x0, 0xA7D9, 0x66B1, 0x579, 0x66B1, 0x579, 0x0, 0x0, 0x66B1, 0x579, 0x579, 0x66B1, 0x66B1, 0x0,
0xA7D9, 0x66B1, 0x579, 0x0, 0x66B1, 0x579, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x579, 0x66B1, 0x579,
0x66B1, 0x579, 0x0, 0x0, 0x579, 0xE550, 0x0, 0x0, 0x579, 0xE550, 0x0, 0x0, 0x579, 0x579,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0x579, 0x0,
};
const uint16_t flamethrower_shoot0[] PROGMEM = {
16, 16, 1, 2, 14, 14, 0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x66B1, 0x0, 0x0,
0x0, 0xA7D9, 0x66B1, 0x579, 0x66B1, 0x66B1, 0x0, 0x0, 0xA7D9, 0xA7D9, 0x579, 0x66B1, 0x579, 0x0,
0x0, 0xA7D9, 0x579, 0x0, 0x579, 0x66B1, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x66B1, 0x579, 0x0,
0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0x579, 0x0, 0x0, 0x579, 0x0, 0x0, 0x66B1, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x579, 0x0, 0xE96D, 0x8944, 0x0, 0x0, 0x8944, 0xE96D, 0x0, 0x66B1, 0x66B1, 0x579,
0x66B1, 0xE550, 0x0, 0xE96D, 0x8944, 0x8944, 0xE96D, 0xE96D, 0x8944, 0x8944, 0xE96D, 0x0, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
};
const uint16_t flamethrower_shoot1[] PROGMEM = {
16, 16, 1, 2, 14, 14, 0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x579,
0xA7D9, 0x66B1, 0xA7D9, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x8944, 0x0, 0x0, 0x8944, 0x0, 0xA7D9, 0x66B1, 0x579, 0x579,
0xA7D9, 0x66B1, 0x579, 0x8944, 0x8944, 0xE96D, 0x0, 0x0, 0xE96D, 0x8944, 0x66B1, 0x579, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x8944, 0xE96D, 0xE96D, 0xE96D, 0xE96D, 0x0, 0xE96D, 0xE96D, 0x8944, 0x8944, 0x66B1, 0x579,
0xA7D9, 0x8944, 0xE96D, 0xE96D, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xE96D, 0x8944, 0x579,
0x66B1, 0xE550, 0xE96D, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xE96D, 0x8944, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
};
const uint16_t flamethrower_shoot2[] PROGMEM = {
16, 16, 1, 5, 14, 11, 0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0xE96D, 0xE96D, 0x0, 0x0, 0xE96D, 0xE96D, 0x0, 0x8944, 0xA7D9, 0x579,
0xA7D9, 0xE96D, 0xA7D9, 0x8944, 0xE96D, 0xE96D, 0x0, 0x0, 0xE96D, 0x8944, 0xE96D, 0xA7D9, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0xE96D, 0xE96D, 0xBA7, 0xE96D, 0xBA7, 0xBA7, 0xBA7, 0xE96D, 0xBA7, 0xE96D, 0x579, 0x579,
0xA7D9, 0xE96D, 0xE96D, 0xE96D, 0xBA7, 0xBA7, 0xE96D, 0xBA7, 0xE96D, 0xBA7, 0xBA7, 0xE96D, 0xE96D, 0x579,
0xE96D, 0x8944, 0xE96D, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0xBA7, 0x8944, 0x579,
0xA7D9, 0x8944, 0xBA7, 0xBA7, 0xBA7, 0xCED7, 0xCED7, 0xCED7, 0xCED7, 0xCED7, 0xBA7, 0xBA7, 0x8944, 0x8944,
0x66B1, 0x8944, 0x8944, 0xBA7, 0xBA7, 0x8944, 0xE96D, 0xE96D, 0xE96D, 0xE96D, 0xE96D, 0xE96D, 0x8944, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
};
const uint16_t flamethrower_shoot3[] PROGMEM = {
16, 16, 1, 0, 14, 16, 0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0xA7D9, 0x66B1, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x579,
0xA7D9, 0x66B1, 0xA7D9, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0xA7D9, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x66B1, 0x579, 0x579,
0xA7D9, 0x66B1, 0x579, 0x8944, 0x66B1, 0x8944, 0x8944, 0x0, 0x8944, 0xA7D9, 0x8944, 0x8944, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x0, 0x8944, 0x8944, 0x0, 0x8944, 0x0, 0x0, 0x66B1, 0x579, 0x8944, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x0, 0x0, 0x8944, 0x8944, 0x8944, 0x0, 0x8944, 0x0, 0x8944, 0x8944, 0x66B1, 0x579,
0x66B1, 0xE550, 0x0, 0x0, 0xE96D, 0xE96D, 0xE96D, 0xE96D, 0x8944, 0xE96D, 0x8944, 0x0, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
};
const uint16_t flamethrower_shoot4[] PROGMEM = {
16, 16, 1, 1, 14, 15, 0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0xA7D9, 0x579,
0xA7D9, 0x66B1, 0xA7D9, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x66B1, 0x579, 0x579,
0xA7D9, 0x66B1, 0x579, 0x8944, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x579, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x0, 0x579, 0x579, 0x0, 0x0, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x8944, 0x8944, 0x8944, 0x8944, 0x0, 0x0, 0x0, 0x66B1, 0x579,
0x66B1, 0xE550, 0x0, 0x0, 0x8944, 0x8944, 0x8944, 0x8944, 0x8944, 0x8944, 0x0, 0x0, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
};
const uint16_t flamethrower_shoot5[] PROGMEM = {
16, 16, 1, 0, 14, 16, 0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8944, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA7D9, 0x66B1, 0x0, 0x0,
0x0, 0x0, 0xA7D9, 0x66B1, 0x66B1, 0x0, 0x0, 0x0, 0x0, 0x66B1, 0xA7D9, 0x66B1, 0x0, 0x0,
0x0, 0xA7D9, 0x66B1, 0x8944, 0x66B1, 0x66B1, 0x0, 0x0, 0xA7D9, 0xA7D9, 0x579, 0x66B1, 0x579, 0x8944,
0x0, 0xA7D9, 0x579, 0x0, 0x579, 0x66B1, 0x0, 0x0, 0x66B1, 0x579, 0x0, 0x66B1, 0x579, 0x0,
0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0x579, 0x0, 0x0, 0x579, 0x0, 0x0, 0x66B1, 0x66B1, 0x579,
0xA7D9, 0x66B1, 0x579, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x66B1, 0x66B1, 0x579,
0x66B1, 0xE550, 0x0, 0x0, 0x8944, 0x0, 0x8944, 0x8944, 0x8944, 0x8944, 0x0, 0x0, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550,
0x0, 0xE550, 0x579, 0x66B1, 0xA7D9, 0xA7D9, 0x66B1, 0x579, 0x579, 0x579, 0x579, 0xE550, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
0x0, 0x579, 0x66B1, 0xA7D9, 0xABEA, 0xABEA, 0xA7D9, 0x66B1, 0x66B1, 0x66B1, 0x66B1, 0x579, 0xE550, 0x0,
};
const uint16_t* flamethrower_idle_sprites[] PROGMEM = {
flamethrower_idle0,
};
const uint16_t* flamethrower_shoot_sprites[] PROGMEM = {
flamethrower_shoot0,
flamethrower_shoot1,
flamethrower_shoot2,
flamethrower_shoot3,
flamethrower_shoot4,
flamethrower_shoot5
};
Animation flamethrower_idle = Animation(flamethrower_idle_sprites, 1, true, 2);
Animation flamethrower_shoot = Animation(flamethrower_shoot_sprites, 6, false, 1);
}