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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="El platformero"
config/description="Stuff put toghether for irl tutorials"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/stretch/mode="canvas_items"
[gui]
theme/custom_font="res://assets/ui/font/press_start_2P/press_start_2P.tres"
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="mobile"
environment/defaults/default_clear_color=Color(0.654902, 0.917647, 1, 1)
environment/defaults/default_environment="res://default_env.tres"
textures/canvas_textures/default_texture_filter=3