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Mac M1 Scripts problem #460
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Holy crap I got itto WORK!!! But it worked anyway now my scripts show up in the app. a little wonky but we'll take it. you might want to mention this in the MANUAL thanks |
As far as I know so far all other buttons and controls work fine. great app |
Hi, thanks for your feedback! I know, the folder handling suck a bit on MacOS. This is due to sandbox restrictions which where introduced at some version (I can't exactly remember when). Besides this folder stuff, everything should work the same way as on other platforms. But, really, it (Java on MacOS outside the sandbox) really sucks. I'm currently working on a successor, which will not use Java at all. |
Thanks for the reply.
I just bought Jwildfire and I love it , Ive used Apo for 16 yrs and am very happy and impressed with your work.
Aside from the filehandling which is only an annoyance.
I would love to do more with the animator...
I would love ACTUAL keyframing of afine triangles(such as scale) probably best to handle them as vectors and use a matrix.
Oh and the UNDO is a major pain(as to drag a triangle) I only use the affine butons now cause UNDO tracks dozens of movements across the screen.
I have to keep saving versions of a flame cause ill never be able to get back where I started.
Im sure I could complain about the color system too but...
Oh a feature nice to add would be to change the order of each transform.
Thanks again for your efforts.
Frank
ॐॐॐॐॐॐॐॐॐॐ
Bhakti yoga can accomplish anything
- BABAJI
On Fri, Nov 8, 2024 at 9:30 PM, Andreas ***@***.***> wrote:
Hi, thanks for your feedback!
I know, the folder handling suck a bit on MacOS. This is due to sandbox restrictions which where introduced at some version (I can't exactly remember when).
In fact, I'm developing it on MacOS, but it is a platform-independant app, so I can not use Xcode.
It uses Java, and I had to create some weird stuff, to access folders outside the sandbox.
Of course, I'm not develeping the GUI tools by myself. These dialogs look so crappy per default :-)
Besides this folder stuff, everything should work the same way as on other platforms.
But, really, it (Java on MacOS outside the sandbox) really sucks. I'm currently working on a successor, which will not use Java at all.
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.Message ID: ***@***.***>
|
Is there any way to see all your keyframes at once?I cant tell what keyframe im deleting.
Maybe a way to chose keyframes on the timeline?
ThanksFrank
ॐॐॐॐॐॐॐॐॐॐ
Bhakti yoga can accomplish anything
- BABAJI
On Sat, Nov 9, 2024 at 1:07 AM, Frank ***@***.***> wrote: Thanks for the reply.
I just bought Jwildfire and I love it , Ive used Apo for 16 yrs and am very happy and impressed with your work.
Aside from the filehandling which is only an annoyance.
I would love to do more with the animator...
I would love ACTUAL keyframing of afine triangles(such as scale) probably best to handle them as vectors and use a matrix.
Oh and the UNDO is a major pain(as to drag a triangle) I only use the affine butons now cause UNDO tracks dozens of movements across the screen.
I have to keep saving versions of a flame cause ill never be able to get back where I started.
Im sure I could complain about the color system too but...
Oh a feature nice to add would be to change the order of each transform.
Thanks again for your efforts.
Frank
ॐॐॐॐॐॐॐॐॐॐ
Bhakti yoga can accomplish anything
- BABAJI
On Fri, Nov 8, 2024 at 9:30 PM, Andreas ***@***.***> wrote:
Hi, thanks for your feedback!
I know, the folder handling suck a bit on MacOS. This is due to sandbox restrictions which where introduced at some version (I can't exactly remember when).
In fact, I'm developing it on MacOS, but it is a platform-independant app, so I can not use Xcode.
It uses Java, and I had to create some weird stuff, to access folders outside the sandbox.
Of course, I'm not develeping the GUI tools by myself. These dialogs look so crappy per default :-)
Besides this folder stuff, everything should work the same way as on other platforms.
But, really, it (Java on MacOS outside the sandbox) really sucks. I'm currently working on a successor, which will not use Java at all.
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.Message ID: ***@***.***>
|
Actually its a problem wi the filesystem.
program gives me a warning that I need to enter the script folder in the FOLLOWING dialogue, then DOESNT produce the dialogue.
Gives an error about accessing the scripts folder.
install doesn't place HOME folders .....
I cant even copy and paste scripts because it wants access to the scripts folder First
made a.zip file of the SCRIPTS folder but it wants to access that from the apps HOME dir which WAS NOT installed...
will not acknowledge mac filesystem or use finder for scripting system but DOES use it for saving images and flame files...
??????????????????????????????????????????????????????????????????????????????????????????
it would be advisable for you to USE A MAC to develop this software.
Xcode uses FRAMEWORKS so you dont have to program GUI tools yourself thus avoiding ALL these issues..
you just drag and drop Gui tools easy peasy leaving you to only program the MATH portions of code.
All filesystem dialogues are handled by the OS... literally nothing to program....
Macos is a UNIX kernel...
the OS is Socketed just plug your GUI calls directly into the OS.
everyone loves this software.
I want to see it flourish
good luck
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