-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAssembly-CSharp-vs.csproj
110 lines (109 loc) · 7.47 KB
/
Assembly-CSharp-vs.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{31DB1EF6-27A5-875A-0EFD-0BD571EC2EED}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Code\CameraController.cs" />
<Compile Include="Assets\Code\Hex.cs" />
<Compile Include="Assets\Code\HexChunk.cs" />
<Compile Include="Assets\Code\HexGlobals.cs" />
<Compile Include="Assets\Code\HexMap.cs" />
<Compile Include="Assets\Code\IcoFace.cs" />
<Compile Include="Assets\Code\Icosahedron.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\AssertionComponent.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\AssertionComponentExt.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\AssertionException.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Assertions.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\ActionBase.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\BoolComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\ColliderComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\ComparerBase.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\FloatComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\GeneralComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\IntComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\IsRenderedByCamera.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\StringComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\TransformComparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\ValueDoesNotChange.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\Vector2Comparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\Vector3Comparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\Vector4Comparer.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\Comparers\VectorComparerBase.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\PropertyResolver.cs" />
<Compile Include="Assets\UnityTestTools\Assertions\ScriptSelector.cs" />
<Compile Include="Assets\UnityTestTools\Common\ITestResult.cs" />
<Compile Include="Assets\UnityTestTools\Common\ResultWriter\ResultSummarizer.cs" />
<Compile Include="Assets\UnityTestTools\Common\ResultWriter\StackTraceFilter.cs" />
<Compile Include="Assets\UnityTestTools\Common\ResultWriter\XmlResultWriter.cs" />
<Compile Include="Assets\UnityTestTools\Common\TestResultState.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Animation\Escape\DelayedDeactivation.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Animation\Escape\Eject.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Animation\Escape\TheGreatActivator.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Fx\GlowPlaneOrient.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Fx\ReflectionFx.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\GameScore.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Misc\DemoControl.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Misc\GameOverGUI.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\AngryBotsTests\Scripts\Misc\InitLevelManager.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\CustomComponent.cs" />
<Compile Include="Assets\UnityTestTools\Examples\IntegrationTestsFrameworkExamples\ThrowCustomException.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\ITestRunnerCallback.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\IntegrationTest.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\TestComponent.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\TestResult.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\TestRunner.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestRunner\TestRunnerCallbackList.cs" />
<Compile Include="Assets\UnityTestTools\IntegrationTestsFramework\TestingAssets\CallTesting.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>