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crank up the concurrent connections in trivia example (main.go) to 5-100, start the app, wait until all of them connected, send a SIGINT to application for graceful shutdown, I guess.
Or join ingame and tell some trivia client to leave.
Those are like the instances where I faced these crashes.
We might want to change client name of the trivia client in order to more easily find them ingame.
Might be related to getting incomplete data upon shutdown from network that wants to be processed, just a guess...
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