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game.js
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var started = false;
function nextSequence() {
userClickedPattern = [];
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("." + randomChosenColor).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
level++;
$("#level-title").text("Level " + level);
}
$(".btn").click(function() {
var userChosenColor = $(this).attr("id");
userClickedPattern.push(userChosenColor);
checkAnswer(userClickedPattern.length - 1)
playSound(userChosenColor);
animatePress(userChosenColor);
})
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("." + currentColor).addClass("pressed")
setTimeout(function() {
$("." + currentColor).removeClass("pressed");
}, 100);
}
$(document).on("keypress", function() {
if (started === false) {
nextSequence()
started = true
}
})
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
} else {
var audio = new Audio("sounds/wrong.mp3");
$("#level-title").text("Game Over, Press Any Key to Restart");
audio.play();
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200)
startOver();
}
}
function startOver(){
level = 0;
gamePattern = [];
started = false;
}