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Until the infinite loop issue is resolved, which is needed to handle multiple primitives in an {#each} loop, it would still be helpful to add canvas support where all the drawing can be handled in a single render, for example in GeoPath or Points
Until the infinite loop issue is resolved, which is needed to handle multiple primitives in an
{#each}
loop, it would still be helpful to add canvas support where all the drawing can be handled in a single render, for example in GeoPath or PointsThe text was updated successfully, but these errors were encountered: