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feat: add ranged enemy animations #100
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…denemy-animations
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LGTM
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yeye
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Besides the previous comment all is well
…denemy-animations
…denemy-animations
by separating the wall collider on the player, and putting it in the "Ignore Raycast" layer
…denemy-animations
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Quality Gate passedIssues Measures |
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yeye!
🎉 This PR is included in version 3.32.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
Description
Add idle, walking, loading, and shooting animations to the ranged enemy.
Also fixes-a two bugs: The melee weapon hitbox no moves around based on the melee animation, and the double damage bug for ranged enemies is also fixed.
Also moved some navmesh folders into the archived folder
Testability
Go to
AddRangedAnimations
in the archived scenes folder. In there you will find a respawning ranged enemy that does 0 damage, so you can see all the animations there.Checklist