Skip to content

Latest commit

 

History

History
372 lines (288 loc) · 9.83 KB

NUGET-README.md

File metadata and controls

372 lines (288 loc) · 9.83 KB

Memphis is a simple, robust, and durable cloud-native message broker wrapped with
an entire ecosystem that enables cost-effective, fast, and reliable development of modern queue-based use cases.
Memphis enables the building of modern queue-based applications that require
large volumes of streamed and enriched data, modern protocols, zero ops, rapid development,
extreme cost reduction, and a significantly lower amount of dev time for data-oriented developers and data engineers.

Installation

 dotnet add package Memphis.Client -v ${MEMPHIS_CLIENT_VERSION}

Update

Update-Package Memphis.Client

Importing

using Memphis.Client;

Connecting to Memphis

First, we need to create or use default ClientOptions and then connect to Memphis by using MemphisClientFactory.CreateClient(ClientOptions opst).

try
{
    var options = MemphisClientFactory.GetDefaultOptions();
    options.Host = "<broker-address>";
    options.Username = "<application-type-username>";
    options.ConnectionToken = "<broker-token>"; // you will get it on broker creation
    var memphisClient = await MemphisClientFactory.CreateClient(options);
    ...
}
catch (Exception ex)
{
    Console.Error.WriteLine("Exception: " + ex.Message);
    Console.Error.WriteLine(ex);
}

We can also connect using a password:

try
{
    var options = MemphisClientFactory.GetDefaultOptions();
    options.Host = "<broker-address>";
    options.Username = "<application-type-username>";
    options.Password = "<password>"; // you will get it on client type user creation
    var memphisClient = await MemphisClientFactory.CreateClient(options);
    ...
}
catch (Exception ex)
{
    Console.Error.WriteLine("Exception: " + ex.Message);
    Console.Error.WriteLine(ex);
}

Once client created, the entire functionalities offered by Memphis are available.

Disconnecting from Memphis

To disconnect from Memphis, call Dispose() on the MemphisClient.

await memphisClient.Dispose()

Creating a Station

try
{
    // First: creating Memphis client
    var options = MemphisClientFactory.GetDefaultOptions();
    options.Host = "<memphis-host>";
    options.Username = "<username>";
    options.Password = "<password>";
    var client = await MemphisClientFactory.CreateClient(options);
    
    // Second: creaing Memphis station
    var station = await client.CreateStation(
        stationOptions: new StationOptions()
        {
            Name = "<station-name>",
            RetentionType = RetentionTypes.MAX_MESSAGE_AGE_SECONDS,
            RetentionValue = 3600,
            StorageType = StorageTypes.DISK,
            Replicas = 1,
            IdempotencyWindowMs = 0,
            SendPoisonMessageToDls = true,
            SendSchemaFailedMessageToDls = true,
        });
}
catch (Exception ex)
{
    Console.Error.WriteLine("Exception: " + ex.Message);
    Console.Error.WriteLine(ex);
}

Retention types

Memphis currently supports the following types of retention:

RetentionTypes.MAX_MESSAGE_AGE_SECONDS

The above means that every message persists for the value set in the retention value field (in seconds).

RetentionTypes.MESSAGES

The above means that after the maximum number of saved messages (set in retention value) has been reached, the oldest messages will be deleted.

RetentionTypes.BYTES

The above means that after maximum number of saved bytes (set in retention value) has been reached, the oldest messages will be deleted.

Retention Values

The retention values are directly related to the retention types mentioned above,
where the values vary according to the type of retention chosen.

All retention values are of type int but with different representations as follows:

RetentionTypes.MAX_MESSAGE_AGE_SECONDS is represented in seconds, RetentionTypes.MESSAGES in a number of messages
and finally RetentionTypes.BYTES in a number of bytes.

After these limits are reached oldest messages will be deleted.

Storage Types

Memphis currently supports the following types of messages storage:

StorageTypes.DISK

The above means that messages persist on disk.

StorageTypes.MEMORY

The above means that messages persist on the main memory.

Destroying a Station

Destroying a station will remove all its resources (including producers and consumers).

station.DestroyAsync()

Attaching a Schema to an Existing Station

await client.AttachSchema(stationName: "<station-name>", schemaName: "<schema-name>");

Detaching a Schema from Station

await client.DetachSchema(stationName: station.Name);

Produce and Consume messages

The most common client operations are produce to send messages and consume to receive messages.

Messages are published to a station and consumed from it by creating a consumer. Consumers are pull based and consume all the messages in a station unless you are using a consumers group, in this case messages are spread across all members in this group.

Memphis messages are payload agnostic. Payloads are byte[].

In order to stop getting messages, you have to call consumer.Dispose(). Destroy will terminate regardless of whether there are messages in flight for the client.

Creating a Producer

try
{
   // First: creating Memphis client
    var options = MemphisClientFactory.GetDefaultOptions();
    options.Host = "<memphis-host>";
    options.Username = "<username>";
    options.Password = "<password>";
    var client = await MemphisClientFactory.CreateClient(options);

    // Second: creating the Memphis producer 
    var producer = await client.CreateProducer(new MemphisProducerOptions
    {
        StationName = "<memphis-station-name>",
        ProducerName = "<memphis-producer-name>",
        GenerateUniqueSuffix = true
    });
}
catch (Exception ex)
{
    Console.Error.WriteLine("Exception: " + ex.Message);
    Console.Error.WriteLine(ex);
}

Producing a message

var commonHeaders = new NameValueCollection();
commonHeaders.Add("key-1", "value-1");

await producer.ProduceAsync(
    message: Encoding.UTF8.GetBytes(text),
    headers:commonHeaders
);

Message ID

Stations are idempotent by default for 2 minutes (can be configured), Idempotence achieved by adding a message id

await producer.ProduceAsync(
    message: Encoding.UTF8.GetBytes(text),
    headers:commonHeaders, 
    messageId:"id" // defaults to null
);

Destroying a Producer

await producer.DestroyAsync()

Creating a Consumer

try
{
    // First: creating Memphis client
    var options = MemphisClientFactory.GetDefaultOptions();
    options.Host = "<memphis-host>";
    options.Username = "<username>";
    options.Password = "<password>";
    var client = await MemphisClientFactory.CreateClient(options);
    
    // Second: creaing Memphis consumer
    var consumer = await client.CreateConsumer(new ConsumerOptions
    {
        StationName = "<station-name>",
        ConsumerName = "<consumer-name>",
        ConsumerGroup = "<consumer-group-name>",
    }); 
       
}
catch (Exception ex)
{
    Console.Error.WriteLine("Exception: " + ex.Message);
    Console.Error.WriteLine(ex);
}

Creating message handler for consuming a message

To configure message handler, use the MessageReceived event:

consumer.MessageReceived += (sender, args) =>
{
    if (args.Exception != null)
    {
        Console.Error.WriteLine(args.Exception);
        return;
    }

    foreach (var msg in args.MessageList)
    {
        //print message itself
        Console.WriteLine("Received data: " + Encoding.UTF8.GetString(msg.GetData()));


        // print message headers
        foreach (var headerKey in msg.GetHeaders().Keys)
        {
            Console.WriteLine(
                $"Header Key: {headerKey}, value: {msg.GetHeaders()[headerKey.ToString()]}");
        }

        Console.WriteLine("---------");
        msg.Ack();
    }
    Console.WriteLine("destroyed");
};

Consuming a message

The consumer will try to fetch messages every PullIntervalMs (that was given in Consumer's creation) and call the defined message handler.

 await consumer.ConsumeAsync();

Fetch a single batch of messages

client.FetchMessages(new FetchMessageOptions
{
    StationName= "<station-name>",
    ConsumerName= "<consumer-name>",
    ConsumerGroup= "<group-name>", // defaults to the consumer name.
    BatchSize= 10, // defaults to 10
    BatchMaxTimeToWaitMs= 1000, // defaults to 1000
    MaxAckTimeMs= 30000, // defaults to 30000
    MaxMsgDeliveries= 2, // defaults to 2
    GenerateUniqueSuffix= false, // defaults to false
    StartConsumeFromSequence= 1, // start consuming from a specific sequence. defaults to 1
    LastMessages= -1 // consume the last N messages, defaults to -1 (all messages in the station)
});

Fetch a single batch of messages after creating a consumer

prefetch = true will prefetch next batch of messages and save it in memory for future Fetch() request
Note: Use a higher MaxAckTime as the messages will sit in a local cache for some time before processing

var messages = consumer.Fetch(
    batchSize: 10,
    prefetch: true
);

Acknowledging a Message

Acknowledging a message indicates to the Memphis server to not re-send the same message again to the same consumer or consumers group.

msg.Ack();

Delay the message after a given duration

Delay the message and tell Memphis server to re-send the same message again to the same consumer group.
The message will be redelivered only in case Consumer.MaxMsgDeliveries is not reached yet.

msg.Delay(<delayMilliSeconds>);

Get headers

Get headers per message

msg.GetHeaders()

Destroying a Consumer

await consumer.DestroyAsync();

Check if broker is connected

memphisClient.IsConnected();