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Things are basically working (compiling etc) but when I run the command to build it just hangs at [2/4] Generating classes.swift'
From what I can tell it does successfully make the file based off of transform.swift.part. It seems like it should be completing or failing but will just hang on that stage permanently for some reason.
I am trying to learn more about the codebase but am a bit at a loss for now.
I ended up trying my hand at migrating to PackageManager 5.7 and also to add the more modern APIs of 3.4.0 and 3.5.
https://github.com/nvanfleet/godot-swift/tree/3.5.0-support
Things are basically working (compiling etc) but when I run the command to build it just hangs at
[2/4] Generating classes.swift'
From what I can tell it does successfully make the file based off of
transform.swift.part
. It seems like it should be completing or failing but will just hang on that stage permanently for some reason.I am trying to learn more about the codebase but am a bit at a loss for now.
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