-
Notifications
You must be signed in to change notification settings - Fork 6
Home
Welcome to the Acidisland wiki!
The FAQ for AcidIsland is the same (mostly) as it is for ASkyBlock.
<dependency>
<groupId>com.wasteofplastic</groupId>
<artifactId>acidisland</artifactId>
# For the version, use the latest version available
<version>3.0.6.2</version>
</dependency>
<repository>
<id>bintray-tastybento-maven-repo</id>
<name>bintray</name>
<url>http://dl.bintray.com/tastybento/maven-repo</url>
</repository>
There is no sea bottom in AcidIsland for these reasons:
- It allows items to fall through
- It does not interfere with island level calculations
If you still want to change the sea bottom, you can by following these instructions:
-
Download CleanRoomGenerator Bukkit plugin (google it), or whatever other plugin you want to use. These instructions will be for CleanRoomGenerator. Put the plugin into your plugins folder.
-
Download Multiverse (required). Put the plugin into your plugins folder.
-
Stop the server and remove AcidIsland.jar plugin from the plugins and delete the AcidIsland world.
-
Run the server
-
Generate the AcidIsland world using Multiverse and CleanRoomGenerator. Instructions are on the Bukkit CleanRoomGenerator page. For example:
/mvcreate AcidIsland normal -g CleanroomGenerator:49,water
This will create a bedrock bottom 1 block deep and 49 blocks of water above it. The amount of water should be 1 less than your sea level setting.
-
If you are using the new nether (island nether) then you MUST also create the AcidIsland_nether with this command:
mvcreate AcidIsland_nether nether -g CleanroomGenerator:.
-
Once you have done that edit the AcidIsland config.yml file and add the useowngenerator:true line in the general section like this:
general: useowngenerator: true
8. Replace AcidIsland.jar in the plugins folder and restart your server.
You will now have a bedrock base on your sea bottom.
9. If you decide to do anything other than bedrock as the base, then you will have a problem with the island level calculations, especially if the sea bottom is randomly generated and has valuable stuff in it. You can overcome this by editing blockvalues.yml to make blocks below sea level worth nothing. For example:
underwater: 0
Alternatively, if you have a flat bottom or deterministic number or type of blocks for every island, then you can adjust the handicap in the **schematicsection** of _config.yml_ to discount the extra blocks players have when they start.