This release contains the following changes:
- Added back the option to randomize enemy palettes.
- Also included the upstream change to set the default targeting mode to "Switch".
- Added support for the fix to randomized charts.
- Added support for the Swords Optional sword mode.
- Added validation for APTWW files so that using an incompatible version of an APTWW will no longer silently fail when the user presses Randomize.
- Changed the tablet in front of Savage Labyrinth to always hint at the items within, even if they are filler items.
- Shortened the game name to allow for longer slot names.
- Updated the program's look and feel to match the upstream randomizer.
- Updated item hints in NPC text to include the player slot number and the specific item name, rather than just "Archipelago Item".
- This includes hovering over items in Beedle's shop ship, Zunari's announcements in the auction, and Salvatore's text during the battlesquid minigame.
- Fixed a bug that had the Wallet mail hinting the 950 item twice.
- Fixed a bug that caused dungeon keys not to hint correctly.
Note that you must use the v2.5.2 version of the apworld along with this randomizer version. You can find that download here: apworld v.2.5.2
This is the randomizer built for use with The Wind Waker Archipelago. The build can not be used to generate regular randomizer ROMs. Instead, it uses a .aptww
file produced during multiworld generation to randomize the ISO. See the linked repository for details and instructions on how to use this build with Archipelago.