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I am currently facing issue regarding scene update. Whenever I add a clientsource and call loadSceneAsync to update a color, clientsource gets removed. I think this is due to the fact that loadSceneAsync makes a new scene and removes older tiles. Can you tell me what should I do to retain these clientsources.
TO REPRODUCE THE ISSUE, FOLLOW THESE STEPS:
Add any clientsource (In my case I have drawn a line)
Call scene update through loadSceneAsync
RESULT:
Clientsource gets removed
EXPECTED RESULT:
Clientsource should not be removed no matter how many times I update the scene
The text was updated successfully, but these errors were encountered:
Hi all
I am currently facing issue regarding scene update. Whenever I add a clientsource and call loadSceneAsync to update a color, clientsource gets removed. I think this is due to the fact that loadSceneAsync makes a new scene and removes older tiles. Can you tell me what should I do to retain these clientsources.
TO REPRODUCE THE ISSUE, FOLLOW THESE STEPS:
Add any clientsource (In my case I have drawn a line)
Call scene update through loadSceneAsync
RESULT:
Clientsource gets removed
EXPECTED RESULT:
Clientsource should not be removed no matter how many times I update the scene
The text was updated successfully, but these errors were encountered: