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Ladder warp feels weird in the client #63

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Ablu opened this issue Aug 10, 2016 · 4 comments
Open

Ladder warp feels weird in the client #63

Ablu opened this issue Aug 10, 2016 · 4 comments

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@Ablu
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Ablu commented Aug 10, 2016

We currently warp the player up and down if he touches the ladder north of the temple.

Loki reported this as a bug via mail and I agree that it feels kind of weird.

@bjorn
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bjorn commented Aug 10, 2016

As far as I know, we added this warp to prevent monsters from standing on the ladder. We need a better way to handle that, like probably having a collision flag for this.

@Ablu
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Ablu commented Aug 10, 2016

I think I placed it there mostly because it also could look a bit weird if you simply climb the ladder with the usual walk animation... (and then maybe turn left and right...). But not sure if it would really look weird...

though monsters standing on the ladder are a valid concern too...

@bjorn
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bjorn commented Aug 10, 2016

We should definitely also lock the looking direction and animation for these tiles to make sense for being on a ladder.

@Ablu
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Ablu commented Aug 10, 2016

I think this could be solved by a more flexible collision system. For example special ground tiles could be marked as "ground" with "WALK" as animation, water as "water" with "SWIM" animation. Then a ladder could simply be a "ladder" with a "CLIMB" animation. Also it could be interesting to add certain status effects/attribute effects like slowing done movement. One could even do crazy stuff like buff lightning damage while in water or something like that...

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