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Get a worldmap running #21

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jurkan opened this issue Aug 6, 2012 · 5 comments
Open

Get a worldmap running #21

jurkan opened this issue Aug 6, 2012 · 5 comments

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@jurkan
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jurkan commented Aug 6, 2012

We should have an interactive external worldmap (automatically generated) on our website to see the game world. Maybe we can include it into wiki than.

I propose to base it on seeseekeys worldmap code.

@jurkan
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jurkan commented Aug 6, 2012

To cite my question from IRC:

[01:10:42] About naming scheme - what do the others think? I guess a naming scheme might also provide automatic intermap warps per skript before we have server sided support for such things.
[01:10:55] Though, once we have that support, we'll need an xml file nevertheless.
[01:11:13] Maybe we should go for the better readable xml file solution yet?
[01:11:48] That way map names are easier to remember for the human ones of us (as everyone knows, I'm a bot :O ;) )

We have to decide for either naming scheme or xml file to be able to generate worldmap automatically.

@jurkan
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jurkan commented Aug 6, 2012

I think that this xml thing would be better.

@jurkan
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jurkan commented Aug 6, 2012

Idea from atheros: an other possibility are map properties MapEast/MapWest/MapNorth/MapSouth

That's probably the best proposal for now. So no strict naming scheme, naming and folder hierarchy maps by common sense.
What do you think?

@bjorn
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bjorn commented Aug 10, 2016

Is it time to close this issue? We have the world map based on Leaflet at http://www.sourceoftales.org/talesworld/ after all. Maybe we still need to document somewhere how to update it?

@Ablu
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Ablu commented Aug 10, 2016

@atheros wrote a script at https://github.com/tales/sourceoftales/blob/master/tools/worldmap.sh. But that one does not automate the whole process. So yes. We should document or ideally script how it is generated.

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