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Production ready realistic water simulator #9
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Thank for the suggestion! Will we use MPM or some other methods for solving the fluid?
What do you mean? I thought the Blender's built-in one is already very suitable for that? |
I am not knowing which method is the best to use. But it seems to me that it is better to use the voxel method, which has no particles. And don't use hybrid methods. Voxel is faster than MPM. And the voxel method can be improved in the future to maintain the incompressibility of air and the miscibility of different colored liquids, liquid dissolution, etc. Examples: But this is my subjective opinion. Maybe I'm wrong and it's better to use MPM or FLIP or APIC ...
Mantaflow is unstable and slow. Both mantaflow and flip fluids addon cannot create a very realistic fluid. Like here: |
Hi, to dump my air simulation data to blender, I have to ask: Do I have to ask the user to click What's more, I found that |
@archibate, Hi. It is possible to make a separate program that does not depend on blender. It is possible to create a separate repository that has nothing to do with taichi_blend. And in the future, you can create an integration in blender. If you start writing a water simulator for blender right away, problems and limitations can arise. And it's harder to write than a stanalone application. |
Yeah Blender really doesn't provide good enough API at this moment... I would be happy to render the generated volume data with Cycles... So we will give up Taichi-Blend for now, use my Taichi-THREE engine for rendering volume data, only back to Blender after the required APIs are mature? So sad about how much I've been working in Taichi-Blend... |
@PavelBlend I can't get this file of yours (from the taichi_elements repo) to work with this addon, but doesn't that already pretty much do what you want? I don't know how to create it, but an addon that just simplifies adding nodes already written seems relatively easy, at least compared to trying to create a new simulation method. |
@archibate While I agree that Blender's Python API could be better, importing .vdb files works as well as you could ask for: (Blender conveniently prints out the corresponding API command for every GUI action, so you can just import a sequence manually with Btw, this is an excellent addon. Thank you. |
Hello, @archibate
I have a suggestion:
create a realistic water simulator based on taichi.
To make the simulator produce realistic results. Something like this:
Blender El'Beem Fluid Simulator:
youtube
Aquarius Fluid Simulator:
youtube
And implement the following features:
voxel simulation method
sparse domain
diffuse viscosity (very low viscosity for water)
surface tension
air incompressibility
very simple interface, no nodes required
faster calculation compared to elbeem
Air incompressibility example:
vimeo
There is currently no simulator in blender that can quickly simulate realistic water. There is a lack of a simulator that is well suited for simulations ranging from 10 cm to 1 meter. Mantaflow is not stable and takes a very long time to compute.
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