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This repository has been archived by the owner on Nov 1, 2021. It is now read-only.
It should be possible to implement WLR_SCENE_NODE_SURFACE purely using WLR_SCENE_NODE_BUFFER.
There are some special cases we need to take care of though, for instance wlr_scene_node_at takes the surface's input region into account and there's no way to set the input region of a buffer node yet.
wlroots has migrated to gitlab.freedesktop.org. This issue has been moved to:
It should be possible to implement
WLR_SCENE_NODE_SURFACE
purely usingWLR_SCENE_NODE_BUFFER
.There are some special cases we need to take care of though, for instance
wlr_scene_node_at
takes the surface's input region into account and there's no way to set the input region of a buffer node yet.wlroots has migrated to gitlab.freedesktop.org. This issue has been moved to:
https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3277
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