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Preset randomizer with mutation #462
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this would be lovely to have for sure. a+ stuff |
baconpaul [3:50 PM] Like: Do we randomize routings? Do we randomize both scenes? I think you want some settings, not just a “mash stuff” button kzantow [3:51 PM] baconpaul [3:52 PM] kzantow [3:52 PM] baconpaul [3:52 PM] kzantow [3:53 PM] baconpaul [3:54 PM] kzantow [3:56 PM] baconpaul [3:57 PM] kzantow [3:57 PM] baconpaul [3:58 PM] kzantow [3:58 PM] baconpaul [3:58 PM] kzantow [3:58 PM] baconpaul [3:59 PM] kzantow [3:59 PM] baconpaul [3:59 PM] kzantow [3:59 PM] baconpaul [3:59 PM] kzantow [4:00 PM] baconpaul [4:00 PM] kzantow [4:00 PM] baconpaul [4:00 PM] |
wow, troubled story had this one so far… :( |
I'd still +1 this, if it were to start happening. @baconpaul is this something that could happen at some point in time? |
mutation button with % mutation that could be automated would be aaawwweesssoommee, endless 'real' variation |
I wouldn’t say it’s “troubled” as much as “no one has done it” 😀 the old chat with kzantow was just copied here to be replaced by a proper design when someone does! the thing that’s hard is a randomizer is Easy, a useful randomizer is hard. So lots of choices and design to be done also definitely not in the next release - already too much queued up for that - unless we get a volunteer with both design and dev skills joining in |
@baconpaul I understand your points and I fully agree but I think that as we wait for a decent implementation it would be great to just have a simple dumb randomizer thing that we could play with... It would be so much better than nothing! I understand that something like that could produce a useful sound only once out of 100 runs, but that's part of the fun ;) |
I'm using a lot of randomization functions, then I tweak. Would be very nice to have this function on Surge. EDIT: |
If you are happy to sling some code, I have a pretty good idea how I would implement a basics randomizer in xt and would be happy to write up some more detailed notes as a gist. Most of it is some juce ui interactions which trigger scoped model updates and a generic-ish way to express constraints on randomization - but also a way to localize it to params so we can use it for rack also. I’m on vaca for a few days but if that’s interesting let me know and I’ll spend an hour and write some notes. We welcome devs and most of the big 1.3 features were new devs who offered to help :) |
from discord user jamescorley On the topic of randomisation, anyone ever used the randomiser in the Nord G2 modular? this might be interesting to note: "The G2 Patch Mutator is based on the work of Palle Dahlstedt, Swedish composer and researcher. His research interest has primarily been in the application of evolutionary algorithms as creative tools, aiding the search of novel musical expressions. This has resulted in a series of tools for evolving electronic sounds and musical scores, and also in programs that compose music by themselves using evolutionary techniques." If anyones looking into implementing a randomisation feature into Surge, Dahlstadt's work and the Nord G2 are probably the best places to look 🙂 |
preset randomizer with mutation like Oatmeal VSTi or Tobybear MiniHost
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