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recall issue with Samplitude #4047
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Sadly none of us use Samplitude... I cannot confirm it happening in Reaper or Studio One. Do you have any other DAWs to try? |
Neither nor. But I have FL Studio 20 and I can't replicate the bug (but FL does not support MPE anyway) |
Could try in Reaper trial version in a jiffy, but yeah I am not sure if it's something Samplitude is sending to Surge that it responds to, that other hosts aren't doing (CC 10?)... But I think we don't automatically link CC 10 to panning. |
@otison73 Could you perhaps try if the issue you outlined here happens with Surge XT (which is completely using JUCE now)? We'd like to know if this was magically fixed simply by virtue of moving the codebase to JUCE... You can download Surge XT nightly here. It installs side by side to Surge 1.9 so don't worry about existing projects. Thanks! |
@otison73 We are closing this issue due to inactivity. If you can confirm that Surge XT now works for you, great! If you don't, again great. :slight_smile: |
guys, sorry for late response, it happens to be Samplitude the problem. THis software simply dislikes VST3 and fails to save total recall. I wont blame Surge anymore :-) promised. thanks a lot for your support |
@otison73 But can you still try the latest Surge XT nightly and see if it may actually work? A lot of things changed internally in Surge XT. |
Bug Description:
working on any patch, while using MPE in Samplitude Pro X5, fails to recall the patch correctly when reopening a Samplitude project, where sound generation (pre FX) comes hard panned to the left , while oddly enough the FX section stays panned correctly (trying on reverb FX1 for instance)
Surge Version
1.8.0.2560170
VST3 64 bits
Reproduction Steps:
Steps to reproduce the behavior:
Expected Behavior:
The patch is recalled when opening the Samplitude project, but sound generation is hard panned to the left (regardeless of where the "Pan" slider is , while FX section staying panned center.
Computer Information (please complete the following information):
Additional Information:
a (painful) workaround found is to save the patch I'm working on, and to relaunch an instance of Surge everytime I reopen a project. Note that this issue seems to NOT happen when Surge is NOT in MPE,
Never happened in prior versions of Surge (was using 1.6.6 until now)
I first suspected it might be a Samplitude recall problem but the above detailed bug description makes me now thing problem is with the plugin (esp the fact that it only does the problem when activating the MPE in Surge + also the fact that the FX section does not get hardpanned left)
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