Add LG/SM cTime thresholds for prehop prevention #285
Merged
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I figured out a way to extend the existing pre-hop prevention to accommodate the slower styles (Low-Gravity and Slow-Motion) by adding cTime thresholds that meet the style's requirements when checking for whether a player is currently in a bhop.
I initially tried re-working the system in agreement with sneaK's comment that the current system is pretty bad, but I ended up just giving up and trying to extend the current system. Until we get a full re-work, this should prevent pre-hopping in both Low-Gravity and Slow-Motion.
cTime Measurements: