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Controllers freeze #191

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reallaborious opened this issue Feb 26, 2024 · 7 comments
Open

Controllers freeze #191

reallaborious opened this issue Feb 26, 2024 · 7 comments

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@reallaborious
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In process of game both sabers stick and behave unpredictably. In the menu and outside of moonrider everything is fine, so it's moonrider. It was observed on Quest 3 several songs. Several days ago it was fine, the issue should be in one of the last commits 4 days ago.

@dmarcos
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dmarcos commented Feb 27, 2024

CC @Maxmystere

@Maxmystere
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What was the browser ?

@reallaborious
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@Maxmystere the browser is default for Oculus Quest 3.

@dagelf
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dagelf commented Mar 13, 2024

On my MQ2 hand tracking stopped working today. Works fine in Wolvic (former Firefox VR). Try that? I dont have faith in Oculus/Meta to support WebXR in good faith.

@dmarcos
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dmarcos commented Mar 13, 2024

@dagelf What do you mean by that hand tracking stopped working? Does this demo work for you on Quest 2?

https://aframe.io/aframe/examples/showcase/hand-tracking/

@dagelf
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dagelf commented Mar 17, 2024

@dmarcos Hand tracking on Moonrider.xyz doesn't work on Quest 2 native browser, but works in Wolvic. In the demo link you shared, hand tracking works in Quest 2 native browser, but not in Wolvic. I'm about to download both projects and see if I can figure it out by adding more debugging... any ideas what I'll find?

@dmarcos
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dmarcos commented Mar 18, 2024

@dagelf Quest 2 behavior I believe is the correct one. Moonrider doesn't have explicit support for hand-tracking (would require adapting UI and gameplay). It might be just a happy accident. afaik Wolvic was returning different profiles for hand tracking than those determined by the standard:

Igalia/wolvic#1103

I think Wolvic even presented in some cases / hardware hands as controllers (using quest controllers webxr profiles). Would be worth checking what are the profiles returned by Wolvic on Quest

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