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server.js
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server.js
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const { Client, Intents } = require("discord.js");
const { getClient, getSkins } = require("./util/valo");
require("discord-reply");
const {
generateRegisterEmbed,
generateSkinsEmbed,
} = require("./util/createEmbed");
const storeCommand =
process.env.NODE_ENV === "development" ? "!test" : "!store";
const { decrypt, encrypt } = require("./util/crypto");
require("./db");
const { User } = require("./models/user");
const intents = new Intents(Intents.ALL);
const client = new Client({ ws: { intents } });
client.on("ready", async () => {
client.user.setActivity("!store", {
type: "LISTENING",
});
console.log("Bot Ready");
});
client.on("message", async (message) => {
if (!message.content.startsWith("!") || message.author.bot) return;
if (message.content == "!ping") {
const resultMessage = await message.reply("Calculating ping...");
const ping = resultMessage.createdTimestamp - message.createdTimestamp;
resultMessage.edit(
`Bot latency: **${ping}ms**\nAPI Latency: **${client.ws.ping}ms**`
);
}
if (message.content === storeCommand) {
try {
if (message.channel.type === "dm")
return message.reply("Use this command on the server!");
const user = await User.findOne({ discordID: message.author.id });
if (!user) {
message.lineReply(
"I don't have your Valorant credentials, please reply to my DM with them!"
);
return message.author.send({ embed: generateRegisterEmbed() });
}
const waitMessage = await message.lineReplyNoMention("Fetching...");
try {
const valorant = getClient(
user.riotUsername,
decrypt(user.riotPassword),
user.shard
);
const { skins, Identity, lastCompetitiveMatch, unranked } =
await getSkins(valorant);
const competitiveTiers = [
"",
"Iron",
"Bronze",
"Silver",
"Gold",
"Platinum",
"Diamond",
"Immortal",
"Radiant",
];
let rank;
if (lastCompetitiveMatch) {
rank = `${
competitiveTiers[
Math.floor(lastCompetitiveMatch.TierAfterUpdate / 3)
]
} ${(lastCompetitiveMatch.TierAfterUpdate % 3) + 1}`;
} else {
rank =
`Unranked\n> (Play ${unranked.gamesNeededForRank} more competitive game` +
(unranked.gamesNeededForRank === 1 ? ")" : "s)");
}
const embed = await generateSkinsEmbed(
{
name: valorant.user.GameName,
tag: valorant.user.TagLine,
region: valorant.region.Name,
},
skins,
Identity,
rank,
message
);
message.lineReplyNoMention(embed);
waitMessage.delete();
} catch (err) {
waitMessage.delete();
console.error(err);
message.lineReplyNoMention(
"Sorry! I have trouble connecting to the store."
);
}
} catch (error) {
message.lineReplyNoMention("Sorry! I ran into an error.");
console.error(error);
}
}
if (message.content.startsWith("!register")) {
if (message.channel.type !== "dm") {
message.delete({ reason: "Send personal details only on DM" });
return message.reply(
"Hey! Don't share your credentials on the server. Send it on DM only!"
);
}
const args = message.content.slice("!register".length).trim().split(" ");
if (args.length != 3) return message.reply("Invalid format!");
const regions = ["NA", "EU", "AP", "KR"];
if (!regions.includes(args[0]))
return message.reply("Invalid Region Entered!");
const waitMessage = await message.reply("Authenticating...");
const details = {
discordName: message.author.username,
shard: args[0],
riotUsername: args[1],
riotPassword: encrypt(args[2]),
};
const valorant = getClient(args[1], args[2], args[0]);
valorant
.login()
.then(async (res) => {
await User.findOneAndUpdate({ discordID: message.author.id }, details, {
upsert: true,
new: true,
});
waitMessage.delete();
message.reply(
`Success! Welcome aboard, **${res.user.GameName}#${res.user.TagLine}**!\nUse the command` +
"`!store` on the server to view the guns on sale in your store!"
);
})
.catch((err) => {
console.error(err);
waitMessage.delete();
message.reply("Sorry, Invalid credentials! Please try again");
});
}
});
client.login(process.env.BOT_TOKEN);