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Commit hash at the time of verification : 4c46fdc or 4.2.0.2232
Context
At the current state Stride 3D enables you to build you games on Linux...kind of. While is possible to build your game it may not be possible to run it because of many different runtime issues. The goal is to make clear which samples can be run and which do not work.
List of Samples (OpenGL)
Audio
Simple audio - App crashes on image click (OpenGL|Vulkan)
Description
Commit hash at the time of verification : 4c46fdc or 4.2.0.2232
Context
At the current state Stride 3D enables you to build you games on Linux...kind of. While is possible to build your game it may not be possible to run it because of many different runtime issues. The goal is to make clear which samples can be run and which do not work.
List of Samples (OpenGL)
Audio
Graphics
Error while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487Games
Error while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487Input
Particles
Error while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487Templates
Error while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487, game icon is missingError while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487, game icon is missingError while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487,, game icon is missingTutorials
UI
System.Exception: Depth buffer is not the same size as the render target
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487Error while compiling GLSL shader. []
[Linux] SDL: MakeCurrent returns sometimes EGL_BAD_ACCESS error on Wayland #2487The text was updated successfully, but these errors were encountered: