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image and answers not intuitive in tactile pavings quest #762
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Yeah, that broke my brain for a bit after having gotten used to the select-a-picture UX of road surfaces. |
True, this might be confusing. Do you have a proposal how to solve this? |
Mh no, don't like it. This is a break from the normal UI. One could add "Usually looks like this:" above the picture and make the picture a bit less high (so that the form does not scroll) |
Well, the fact that you see picture but cannot click on them: this is also a break from the normal UI. I may try one or two other options for different mockups. |
As you both realize none of the two options is 100% consistent. May take a look at the "street paving" quest to see how "clickable picture" quests are designed - sadly my mobile github client doesn't support the upload of pictures:
The current solution is indeed a small UI change, but as the pictures aren't seperated it is a intuitive solution - at least this is my experience. The proposed option includes more fundamental UI breaks - moving a standard answer like "yes", giving less space for the pictures. I don't think it is necessary, but may a "for example" or something similar would to the trick?! Is there a design guideline, any rules? |
I find it slightly counter-intuitive that with the composite image of tactile pavings #238 (comment) the 3 images are more or less aligned with the possible answers
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