-
-
Notifications
You must be signed in to change notification settings - Fork 358
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enable the user to "group answer" a quest over several items #6019
Labels
Comments
This has been suggested at least one time before and rejected. I can't find the issue(s) right now, though. Maybe someone else is able to link them. Closing as duplicate. |
But just to summarize from the top of my head, this is problematic for the following reasons:
|
Duplicate of #73 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Rationale
Sometimes several nodes/ways may be one continuous or several identical thing(s) in the real world. In this case, it would help with productivity to allow a user to select equivalent items and answer the quest for each in one click of a button. Another Advantage would be to reduce the Human Error potential. I have personally already mapped such places and the fact of doing the same quest 20 times in a row just for different part of a road increases the probability of selecting a wrong answer.
Use-case example
For instance, a parking lot that is a uniform asphalt surface is sometimes broken down into tens or even hundreds of small ways (at least where I live). This results in many quests that could be solved as one. Same thing when considering a row of identical houses for instance.
Proposed Solution
Allow for the user to long press on a quest to select this one and equivalent quests. Then once the user has answered the quest, answer each of them with the chosen answer. I think it is better to treat them separately, because in the case one realizes that there's a crack in this part of the parking lot or that one house is actually a tad more yellow than the others in the row, it'd be nice to be able to undo this one specifically.
This feature allowing for a bigger impact it may be better suited for SCEE or to have a big "Warning you are about to change {numberOfQuests} items, are you sure you checked that they are all identical ?". If needed, I can file this FR in SCEE's repo.
The text was updated successfully, but these errors were encountered: