-
-
Notifications
You must be signed in to change notification settings - Fork 364
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Disable "birdseye" 3d when quest is selected #3397
Comments
What do you mean with "turn off birdseye 3d"? |
Okay, this is not going to happen then, since this means that the whole scene is reloaded in tangram-es which leads to a visual jerk, especially on less powerful/old devices. |
The docs mention that
I wonder if we could do the "less simple" route of adjusting whichever camera parameters. Would that be possible without reloading the scene? |
I don't think so |
Use case
Specifically for building quests, when you select them, only the base of the building is highlighted. In birdseye 3d (left), it's difficult to see the vertical "corners" of the house when it's ~centered in the screen. This leads to the impression that the rendered map shows things in the wrong position, at an offset. In full 3d (right), this is not a problem, since the left wall is visible (but, the map automatically switches to birdseye 3d when a quest is selected; in the screenshot, I manually tilted it with a two-finger shove gesture.
||||||||||||||||||||||||||||
Proposed Solution
When a quest is selected, and the map is switched back to flat, also turn off birdseye 3d.
The text was updated successfully, but these errors were encountered: