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Encourage users to come back #195
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Personally, I despise behavior like this. It might be a matter of taste, but it would certainly put me off. And since I am the one who programs this app, my taste is what counts :-P What I will implement at some point is to provide an option for the user to turn on notifications that inform him about that quests are in the vicinity. However, he will be in control. Three points that are very important for me, so I have a high emphasis on it:
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Hey, hey, have you read my whole post? I repeately said, it should be optional, so the user will always be in control. Also the big "Why?" part should explain why to do it and the "How?" part how it does not put one off and respect all user privacy and so on. |
Yes, I read the whole post. Sorry for discarding this ideas so quickly after you put so much effort into nicely writing up the rationale. I can follow you there and the reasons you give make sense, but this really is a no go for me. No amount of "being cautious about it" will fix that for me, as soon as I see one notification I did not agree to, it is game over for that app, right in the trash. |
Well… the challenge would be to make a notification you immediately agree to. 😉 |
@westnordost |
Yeah, why not? He dislikes such notifications/a behaviour. Not me, of course… 😄 (hopefully 😉 ) |
I admit this is going to be a controversial approach and a bit like an anti-pattern for some users, so make it optional in any case.
So what?
I think the app could regularly show a notification to encourage users to use the app again, if it has not been used for some time (a week, maybe?).
Why?
If it is optional (but opt-out IMHO) they can also just disable it if they think the app patronizes them. However, as explained, the user is actually interesting in doing the thing the app encourages the user.
How?
Of course we should keep the notifications to a minimum and not scare them away saying "this app annoys me, I uninstalled it.". That's why:
Background
This can of course also be seen as a part of the gamification, however, of course, this is a technique many nasty (game) apps (or so) employ too - to quite some success. We, however, here have legitimate reasons (helping keeping OSM contributions).
The app may already be a good thing to attract new OSM contributors and I think this is also somehow the aim of @westnordost, that's why I've also proposed #178, but the further steps are:
I don't know if this app could have such a "problem" with many users not actively using it – we would need statistics for it, which we don't have (or maybe we have with install count or so?), but this idea won't hurt if implemented responsibly.
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