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Add the ability to play all tracks from a sound alias in a single location #180

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mitrokosta opened this issue Aug 27, 2021 · 1 comment
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enhancement New feature or request

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@mitrokosta
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Is your feature request related to a problem? Please describe.
One of our players, the author of a music mod, requested this feature. He wants to have all sounds from selected alias played in a random sequence instead of just a single random one looped.

Describe the solution you'd like
I think a convenient solution would be to have an ini key for an alias determine if it's going to be played in a random sequence or simply looped, with default value being simple loop.

Describe alternatives you've considered
Perhaps this could be accomplished by script modifications, but it is probably easier and better to implement this from engine side. If you know of a script solution that wouldn't move all music aliases into scripts, that would satisfy the request, please let me know.

Additional context
Google translated feature request text just in case:

Captain Beltrop, Dear and Honorable Developer (as well as your entire team). As a fan of the series, as well as the author of one of the music mods for KKS, I can say with confidence that the Corsairs lack the randomness of the tracks in the locations. And now, if the battle has begun, then even if it lasts a whole day, only 1 track will be played, which the game has chosen. This is not the case. The game should randomly select ALL tracks that are prescribed for a given location. Those. one composition has ended and then the next one is chosen at random. Please do this and your game will only benefit from this innovation. Thanks in advance for your reply.

@mitrokosta mitrokosta added the enhancement New feature or request label Aug 27, 2021
@drinkNdraw
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It would be great to have an extra script option for setting up intervals between tracks to smooth out the transition, thank you.

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