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CMakeLists.txt
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CMakeLists.txt
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# Copyright (c) 2020 stillwwater
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree build.")
endif()
cmake_minimum_required(VERSION 3.10)
project(spritepacker)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}")
set(CMAKE_CXX_STANDARD 17)
if (MSVC)
set(CMAKE_CXX_WARNING_LEVEL 4)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4 /EHsc /GR-")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -fno-exceptions -fno-rtti")
endif()
#
# Modules
#
set(TWO_SRC_MODULES
src/atlas.cpp
src/atlas.h
src/image.h
src/image.cpp
src/io.cpp
src/io.h
src/project.cpp
src/project.h
src/spritepacker.cpp
src/ui.cpp
src/ui.h
)
include_directories(
src
external
)
add_executable(spritepacker ${TWO_SRC_MODULES})
#
# Third party libraries
#
#
# SDL2
#
set(SDL_STATIC ON)
set(SDL_SHARED OFF)
add_subdirectory(external/SDL2)
include_directories(external/SDL2/include)
#
# stb
#
set(SP_SRC_3P_STB
external/stb/stb_image.h
external/stb/stb_image.c
external/stb/stb_image_write.h
external/stb/stb_image_write.c
)
# Adding stb as a separate library so the compiler doesn't treat stb as
# C++ code and give us a bunch of warnings.
add_library(sp_3p_stb ${SP_SRC_3P_STB})
#
# lodepng
#
set(SP_SRC_3P_LODEPNG
external/lodepng/lodepng.h
external/lodepng/lodepng.cpp
)
add_library(sp_3p_lodepng ${SP_SRC_3P_LODEPNG})
#
# ImGui
#
set(SP_SRC_3P_IMGUI
external/imgui/imconfig.h
external/imgui/imgui.cpp
external/imgui/imgui.h
external/imgui/imgui_demo.cpp
external/imgui/imgui_draw.cpp
external/imgui/imgui_impl_sdl.cpp
external/imgui/imgui_impl_sdl.h
external/imgui/imgui_internal.h
external/imgui/imgui_widgets.cpp
external/imgui/imstb_rectpack.h
external/imgui/imstb_textedit.h
external/imgui/imstb_truetype.h
external/imgui/imgui_stdlib.cpp
external/imgui/imgui_stdlib.h
external/imgui/imgui_sdl.h
external/imgui/imgui_sdl.cpp
)
add_library(sp_3p_imgui ${SP_SRC_3P_IMGUI})
set(SP_3P_SDL
SDL2main
SDL2-static
)
set(SP_3P
${SP_3P_SDL}
sp_3p_imgui
sp_3p_stb
sp_3p_lodepng
)
target_link_libraries(sp_3p_imgui ${SP_SP_SDL})
target_link_libraries(spritepacker ${SP_3P})