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model_resource_access_status.go
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/
model_resource_access_status.go
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/*
* Opal API
*
* Your Home For Developer Resources.
*
* API version: 1.0
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package opal
import (
"encoding/json"
"time"
)
// ResourceAccessStatus # AccessStatus Object ### Description The `AccessStatus` object is used to represent the user's access to the resource. ### Usage Example View the `AccessStatus` for a resource/user pair to determine if the user has access to the resource.
type ResourceAccessStatus struct {
// The ID of the resource.
ResourceId string `json:"resource_id"`
// The ID of the user.
UserId string `json:"user_id"`
AccessLevel *ResourceAccessLevel `json:"access_level,omitempty"`
Status ResourceAccessStatusEnum `json:"status"`
// The day and time the user's access will expire.
ExpirationDate NullableTime `json:"expiration_date"`
}
// NewResourceAccessStatus instantiates a new ResourceAccessStatus object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewResourceAccessStatus(resourceId string, userId string, status ResourceAccessStatusEnum, expirationDate NullableTime) *ResourceAccessStatus {
this := ResourceAccessStatus{}
this.ResourceId = resourceId
this.UserId = userId
this.Status = status
this.ExpirationDate = expirationDate
return &this
}
// NewResourceAccessStatusWithDefaults instantiates a new ResourceAccessStatus object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewResourceAccessStatusWithDefaults() *ResourceAccessStatus {
this := ResourceAccessStatus{}
return &this
}
// GetResourceId returns the ResourceId field value
func (o *ResourceAccessStatus) GetResourceId() string {
if o == nil {
var ret string
return ret
}
return o.ResourceId
}
// GetResourceIdOk returns a tuple with the ResourceId field value
// and a boolean to check if the value has been set.
func (o *ResourceAccessStatus) GetResourceIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ResourceId, true
}
// SetResourceId sets field value
func (o *ResourceAccessStatus) SetResourceId(v string) {
o.ResourceId = v
}
// GetUserId returns the UserId field value
func (o *ResourceAccessStatus) GetUserId() string {
if o == nil {
var ret string
return ret
}
return o.UserId
}
// GetUserIdOk returns a tuple with the UserId field value
// and a boolean to check if the value has been set.
func (o *ResourceAccessStatus) GetUserIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.UserId, true
}
// SetUserId sets field value
func (o *ResourceAccessStatus) SetUserId(v string) {
o.UserId = v
}
// GetAccessLevel returns the AccessLevel field value if set, zero value otherwise.
func (o *ResourceAccessStatus) GetAccessLevel() ResourceAccessLevel {
if o == nil || o.AccessLevel == nil {
var ret ResourceAccessLevel
return ret
}
return *o.AccessLevel
}
// GetAccessLevelOk returns a tuple with the AccessLevel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceAccessStatus) GetAccessLevelOk() (*ResourceAccessLevel, bool) {
if o == nil || o.AccessLevel == nil {
return nil, false
}
return o.AccessLevel, true
}
// HasAccessLevel returns a boolean if a field has been set.
func (o *ResourceAccessStatus) HasAccessLevel() bool {
if o != nil && o.AccessLevel != nil {
return true
}
return false
}
// SetAccessLevel gets a reference to the given ResourceAccessLevel and assigns it to the AccessLevel field.
func (o *ResourceAccessStatus) SetAccessLevel(v ResourceAccessLevel) {
o.AccessLevel = &v
}
// GetStatus returns the Status field value
func (o *ResourceAccessStatus) GetStatus() ResourceAccessStatusEnum {
if o == nil {
var ret ResourceAccessStatusEnum
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *ResourceAccessStatus) GetStatusOk() (*ResourceAccessStatusEnum, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *ResourceAccessStatus) SetStatus(v ResourceAccessStatusEnum) {
o.Status = v
}
// GetExpirationDate returns the ExpirationDate field value
// If the value is explicit nil, the zero value for time.Time will be returned
func (o *ResourceAccessStatus) GetExpirationDate() time.Time {
if o == nil || o.ExpirationDate.Get() == nil {
var ret time.Time
return ret
}
return *o.ExpirationDate.Get()
}
// GetExpirationDateOk returns a tuple with the ExpirationDate field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ResourceAccessStatus) GetExpirationDateOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return o.ExpirationDate.Get(), o.ExpirationDate.IsSet()
}
// SetExpirationDate sets field value
func (o *ResourceAccessStatus) SetExpirationDate(v time.Time) {
o.ExpirationDate.Set(&v)
}
func (o ResourceAccessStatus) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["resource_id"] = o.ResourceId
}
if true {
toSerialize["user_id"] = o.UserId
}
if o.AccessLevel != nil {
toSerialize["access_level"] = o.AccessLevel
}
if true {
toSerialize["status"] = o.Status
}
if true {
toSerialize["expiration_date"] = o.ExpirationDate.Get()
}
return json.Marshal(toSerialize)
}
type NullableResourceAccessStatus struct {
value *ResourceAccessStatus
isSet bool
}
func (v NullableResourceAccessStatus) Get() *ResourceAccessStatus {
return v.value
}
func (v *NullableResourceAccessStatus) Set(val *ResourceAccessStatus) {
v.value = val
v.isSet = true
}
func (v NullableResourceAccessStatus) IsSet() bool {
return v.isSet
}
func (v *NullableResourceAccessStatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableResourceAccessStatus(val *ResourceAccessStatus) *NullableResourceAccessStatus {
return &NullableResourceAccessStatus{value: val, isSet: true}
}
func (v NullableResourceAccessStatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableResourceAccessStatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}