A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline (support for LWRP, URP, and HDRP may be added at a later date)
This grass tool will allow environmental artists to procedurally add grass geometry to a Unity scene by intuitively painting points into a scene achieved using stolen faerie magic GPU shader maths, rather than having to rely on 3D modeling and hand placing each object into the scene. I've attempted to recreate the method that I assume was used by the devs of Genshin Impact and significantly reduce the production time to create a high quality and interactive environment (interactive grass features to be added at a later update).
Currently this repository contains an entire Unity Project built in Unity 2019.4.11 LTS but in the future will be converted to a standard Unity Package.
♡2020 by Astrid Wilde. Copying Art is an act of love. Love is not subject to law.
(That means this tool is unconditional freeware. Use it however you like, no attribution neccesary.)