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music5000.js
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music5000.js
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"use strict";
// Code ported from Beebem (C to .js) by Jason Robson
const AUDIO_BUFFER_SIZE = 256;
const RAM_SIZE = 2048;
const WAVE_TABLE_SIZE = 128;
const WAVE_TABLES = 14;
const NUM_CHANNELS = 16;
const CHANNEL_REG_OFFSET = WAVE_TABLES * WAVE_TABLE_SIZE;
const CHANNEL_ROW_SIZE = 128;
// Control register bits
const CTRL_STEREO_POS = 0xf;
const CTRL_INVERT_WAVE = 1 << 4;
const CTRL_MODULATE_ADJ = 1 << 5;
// Data bits
const DATA_SIGN = 1 << 7;
const DATA_VALUE = 0x7f;
const FREQ_DISABLE = 1 << 0;
const NOT_FREQ_DISABLE = 0xfe;
// Channel register sets
const REG_SET_NORMAL = 0;
const REG_SET_ALT = 1;
export class Music5000 {
constructor(onBuffer) {
this._onBufferMusic5000 = onBuffer;
this.waveRam = new Uint8Array(RAM_SIZE);
this.phaseRam = new Uint32Array(NUM_CHANNELS);
this.cycleCount = 0;
this.curCh = 0;
this.activeRegSet = REG_SET_NORMAL;
this.sampleLeft = 0;
this.sampleRight = 0;
this.chordBase = [0, 8.25, 24.75, 57.75, 123.75, 255.75, 519.75, 1047.75];
this.stepInc = [0.5, 1.0, 2.0, 4.0, 8.0, 16.0, 32.0, 64.0];
this.stereoLeft = [0, 0, 0, 0, 0, 0, 0, 0, 100, 100, 100, 83, 67, 50, 33, 17];
this.stereoRight = [100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 17, 33, 50, 67, 83];
this.D2ATable = new Uint16Array(128);
this.sampleBuffer = new Float64Array(AUDIO_BUFFER_SIZE);
this.position = 0;
// Helper functions to access the register set and wavetable
this.cReg_freqLow = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 0 * NUM_CHANNELS + channel];
};
this.cReg_freqMedium = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 1 * NUM_CHANNELS + channel];
};
this.cReg_freqHigh = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 2 * NUM_CHANNELS + channel];
};
this.cReg_waveformReg = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 5 * NUM_CHANNELS + channel];
};
this.cReg_amplitudeReg = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 6 * NUM_CHANNELS + channel];
};
this.cReg_controlReg = function (channel, regSet) {
return this.waveRam[CHANNEL_REG_OFFSET + regSet * CHANNEL_ROW_SIZE + 7 * NUM_CHANNELS + channel];
};
this.waveTableVal = function (table, b) {
return this.waveRam[table * WAVE_TABLE_SIZE + b];
};
}
reset(hard) {
if (hard) {
console.log("Music 5000: initialisation");
// Build the D2A table
let i = 0;
for (let chord = 0; chord < 8; chord++) {
let val = this.chordBase[chord];
for (let step = 0; step < 16; step++) {
this.D2ATable[i] = Math.floor(val * 4); // Multiply up to get an integer
val += this.stepInc[chord];
i++;
}
}
}
// Clear RAM
for (let w = 0; w < RAM_SIZE; w++) {
this.waveRam[w] = 0;
}
for (let p = 0; p < NUM_CHANNELS; p++) {
this.phaseRam[p] = 0;
}
}
read(page, addr) {
// Bit0 unused
const offset = ((page & 0x0e) << 7) + addr;
return this.waveRam[offset];
}
write(page, addr, value) {
// Bit0 unused
const offset = ((page & 0x0e) << 7) + (addr & 0xff);
this.waveRam[offset] = value;
}
polltime(cycles) {
let c4d,
freq,
offset,
wavetable,
amplitude,
control,
data,
sign,
pos = 0 >>> 0;
// Convert 2MHz 6502 cycles to 6MHz Music5000 cycles
this.cycleCount += cycles * 3;
// Need 8 cycles to update a channel
while (this.cycleCount >= 8) {
// Update phase for active register set
if (this.cReg_freqLow(this.curCh, this.activeRegSet) & FREQ_DISABLE) {
this.phaseRam[this.curCh] = 0;
c4d = 0;
} else {
freq =
(this.cReg_freqHigh(this.curCh, this.activeRegSet) << 16) +
(this.cReg_freqMedium(this.curCh, this.activeRegSet) << 8) +
(this.cReg_freqLow(this.curCh, this.activeRegSet) & NOT_FREQ_DISABLE);
this.phaseRam[this.curCh] += freq;
c4d = this.phaseRam[this.curCh] & (1 << 24);
this.phaseRam[this.curCh] &= 0xffffff;
}
// Pull wave sample out for the active register set
offset = (this.phaseRam[this.curCh] >> 17) & 0x7f;
wavetable = this.cReg_waveformReg(this.curCh, this.activeRegSet) >> 4;
data = this.waveTableVal(wavetable, offset);
amplitude = this.cReg_amplitudeReg(this.curCh, this.activeRegSet);
control = this.cReg_controlReg(this.curCh, this.activeRegSet);
sign = data & DATA_SIGN;
data &= DATA_VALUE;
// Modulate the next channel?
if (control & CTRL_MODULATE_ADJ && (sign || c4d)) this.activeRegSet = REG_SET_ALT;
else this.activeRegSet = REG_SET_NORMAL;
if (amplitude > 0x80) amplitude = 0x80;
data = (data * amplitude) / 0x80;
let sample = this.D2ATable[parseInt(data)];
if (control & CTRL_INVERT_WAVE) sign ^= DATA_SIGN;
if (sign) sample = -sample;
// Stereo
pos = control & CTRL_STEREO_POS;
this.sampleLeft += (sample * this.stereoLeft[pos]) / 100;
this.sampleRight += (sample * this.stereoRight[pos]) / 100;
this.curCh++;
if (this.curCh === NUM_CHANNELS) {
this.curCh = 0;
this.activeRegSet = REG_SET_NORMAL;
// Range check
if (this.sampleLeft < -32768) this.sampleLeft = -32768;
else if (this.sampleLeft > 32767) this.sampleLeft = 32767;
if (this.sampleRight < -32768) this.sampleRight = -32768;
else if (this.sampleRight > 32767) this.sampleRight = 32767;
this.sampleBuffer[this.position++] = this.sampleLeft;
this.sampleBuffer[this.position++] = this.sampleRight;
if (this.position === AUDIO_BUFFER_SIZE) {
this._onBufferMusic5000(this.sampleBuffer);
this.position = 0;
}
this.sampleLeft = 0;
this.sampleRight = 0;
}
this.cycleCount -= 8;
}
}
}
export class FakeMusic5000 {
constructor() {
this.reset = function () {};
this.polltime = function () {};
this.read = function () {
return 0;
};
this.write = function () {};
}
}