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Deprecated API. Now we just need to do entity.Destroy()/
Updated Systems (markdown)
Add some use cases
Add a brief TearDownSystem section
Add internal links
GameController's location in MatchOne project changed, adjusted the link accordingly.
small grammar typo
Replacing Collector return type of reactive system GetTrigger() with ICollector. Sorry if I'm spamming changes. I don't quite know how this thing works.
Fixed my grammer
Added multi-reactive system example
Trying to add all possible examples of reactive system as comments, looks a bit clunky...
Marked Features as an Entitas-Unity only feature.
Remove "context.CreateSystem" call and add "contexts" as constructor argument in first systems example