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Game Boy Advance(GBA) LCD Interface

Manufactured by Sharp. Potential model numbers: LQU29B2DDO2P 18H00862812 or QPWBH2218TPZZ. Data-sheets unavailable.

40-Pin FFC Pinout

Pin Name Description Details
1 TST2
2 VSHD
3 DCLK Pixel clock Active on negative edge
4 LP Data latch of signal source driver (i.e pixel clock) Active on positive edge
5 PS Power save signal Active on positive edge
6 DGND Digital ground
7 VSHD
8 LDR5 Bit 4 of digital red
9 LDR4 Bit 3 of digital red
10 LDR3 Bit 2 of digital red
11 LDR2 Bit 1 of digital red
12 LDR1 Bit 0 of digital red
13 LDG5 Bit 4 of digital green
14 LDG4 Bit 3 of digital green
15 LDG3 Bit 2 of digital green
16 LDG2 Bit 1 of digital green
17 LDG1 Bit 0 of digital green
18 LDG0 Labeled as bit 0 of digital green, but tied to ground GND
19 LDB5 Bit 4 of digital blue
20 LDB4 Bit 3 of digital blue
21 LDB3 Bit 2 of digital blue
22 LDB2 Bit 1 of digital blue
23 LDB1 Bit 0 of digital blue
24 SPL Sampling start signal (HSYNC) Active on positive edge
25 CLS Clock signal of gate driver
26 SPS Start signal of gate driver. f = 59.737Hz/ (i.e. VSYNC) Active on negative edge
27 TST
28 MOD Control signal of gate driver
29 VCOM Common electrode driving signal Active on positive edge
30 VEE
31 VSS
32 VCC
33 -
34 VSHA
35 AGND Analog ground
36 V4 Voltage provided by AGB-REG chip on 40-pin GBA models. Check service manual. Vpp=3.00V at 6.81KHz
37 V3 Voltage provided by AGB-REG chip on 40-pin GBA models. Check service manual. Vpp=2.32V at 6.81KHz
38 V2 Voltage provided by AGB-REG chip on 40-pin GBA models. Check service manual.
39 V1 Voltage provided by AGB-REG chip on 40-pin GBA models. Check service manual. Vpp=3.72V at 6.81KHz
40 V0 Voltage provided by AGB-REG chip on 40-pin GBA models. Check service manual. Vpp=3.60V at 6.81KHz

Signals Explained

The delta between the two cursors(neg edge of SPS) here is 16.743 ms, with a frequency averaging 59.728Hz, i.e. the refresh rate of the GameBoy Advance, indicating this is likely our VSYNC signal: signals 1

Zooming in, we can see that LP, PS, and SPL are all pulses that are active on the negative edge and each seem to represent the beginning of a pixel(each negative edge of the DCLK signal represents 15-bits of RGB being read by the display): signals 2

However, the PS signal is changed from a positive duty cycle of 85.699% to a positive duty cycle of 6.498% during the VBLANK period(SPS pulse followed by SPL pulse is the first pixel of the frame). This duty cycle change is shown here: signals 3

Resources

Portuguese GBA internal service manual

Contains acronyms for most of the 40-pins present on the Game Boy. This was super helpful when I was having trouble figuring out why my signals suddenly made no sense(my FFC was upside-down).
https://dragaosemchama.com/wp-content/uploads/2015/02/GBA-service-Manual.pdf

AlexiG's blog post

Great explanation of some of the LCD interface's signals. Wish I had found this sooner:
https://www.insidegadgets.com/2019/08/08/playing-around-with-the-gba-lcd/

Sharp LQ035Q7DH07 TFT-LCD Datasheet

An LCD datasheet from the same manufacturer as the GBA, although the LCD in the datasheet was manufactured 5-6 years after the Game Boy Advance.
https://www.mouser.com/datasheet/2/365/LQ035Q7DH07N_SPEC_LD-21910A-184021.pdf