Prevent multiple calls to !stop or the use of it during backup pause #887
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If players spam
!stop
during a live round, the game restores to the beginning of the current round, which does not change the game-state from live, meaning successive calls to!stop
might trigger double restores, which messes up the game state. This prevents this from happening.We also don't want to be able to call
!stop
while the game is still pending unpause from a restore.Edit: Also prevents spectators from calling
!stop
.