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practicemode.cfg
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practicemode.cfg
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// This plugin also creates 3 new game cvars you can use when it is loaded:
// - sm_infinite_money (sets player cash to 16000 every second)
// - sm_grenade_trajectory_use_player_color (default 0, sets player grenade
// trajectories to their cl_color setting)
// - sm_allow_noclip (allows .noclip in chat)
//
// Furthermore, it reimplements the grenade trails sv_grenade_trajectory
// normally creates. These are reimplemented since they are bugged and don't
// show on dedicated servers, so this plugin "patches" that behavior with its
// own grenade trail implementation.
"practice_settings"
{
"maps"
{
"de_ancient" ""
"de_anubis" ""
"de_cache" ""
"de_cbble" ""
"de_dust2" ""
"de_inferno" ""
"de_mirage" ""
"de_nuke" ""
"de_overpass" ""
"de_train" ""
"de_vertigo" ""
}
"binary_options"
{
"required_settings"
{
"changeable" "0"
"enabled"
{
"ammo_grenade_limit_total" "6"
"bot_quota" "0"
"mp_autokick" "0"
"mp_autoteambalance" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
"mp_drop_grenade_enable" "0"
"mp_respawn_immunitytime" "0"
"ammo_grenade_limit_default" "9999999"
"ammo_grenade_limit_flashbang" "9999999"
"ammo_grenade_limit_total" "9999999"
"mp_freezetime" "1"
"mp_limitteams" "0"
"mp_weapons_allow_typecount" "25"
"mp_warmup_end" ""
"bot_kick" ""
}
}
"cheats"
{
"name" "Cheats"
"default" "enabled"
"enabled"
{
"sv_cheats" "1"
}
"disabled"
{
"sv_cheats" "0"
}
}
"respawning"
{
"name" "Respawning"
"default" "enabled"
"enabled"
{
"mp_respawn_on_death_ct" "1"
"mp_respawn_on_death_t" "1"
}
"disabled"
{
"mp_respawn_on_death_ct" "0"
"mp_respawn_on_death_t" "0"
}
}
"infiniteammo"
{
"name" "Infinite ammo"
"default" "enabled"
"enabled"
{
"sv_infinite_ammo" "2"
}
"disabled"
{
"sv_infinite_ammo" "0"
}
}
"infinitemoney"
{
"name" "Infinite money"
"default" "enabled"
"enabled"
{
"sm_infinite_money" "1"
"mp_playercashawards" "0"
}
"disabled"
{
"sm_infinite_money" "0"
"mp_playercashawards" "1"
}
}
"grenadetrajectory"
{
"name" "Show grenade trajectories"
"default" "enabled"
"enabled"
{
"sv_grenade_trajectory" "1"
"sm_grenade_trajectory_use_player_color" "1" // set to 0 if you want all grenade trails to be green instead of using each client's cl_color
}
"disabled"
{
"sv_grenade_trajectory" "0"
}
}
"blockroundendings"
{
"name" "Block round endings"
"default" "enabled"
"enabled"
{
"mp_ignore_round_win_conditions" "1"
}
"disabled"
{
"mp_ignore_round_win_conditions" "0"
}
}
"buyanywhere"
{
"name" "Buy anywhere"
"default" "enabled"
"enabled"
{
"mp_buy_anywhere" "1"
"mp_buytime" "99999999"
}
"disabled"
{
"mp_buy_anywhere" "0"
"mp_buytime" "15"
}
}
"showimpacts"
{
"name" "Show bullet impacts"
"default" "enabled"
"enabled"
{
"sv_showimpacts" "1"
}
"disabled"
{
"sv_showimpacts" "0"
}
}
"noclip"
{
"name" "Allow noclip"
"default" "enabled"
"enabled"
{
"sm_allow_noclip" "1"
}
"disabled"
{
"sm_allow_noclip" "0"
}
}
"allradar"
{
"name" "Show all players on radar"
"default" "enabled"
"enabled"
{
"mp_radar_showall" "1"
}
"disabled"
{
"mp_radar_showall" "0"
}
}
}
}