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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<title>Home :: spindlebink</title>
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<main>
<div class="site-header-box">
<div class="site-header"><span class="flar">✿</span>
<h1 class="page-title"><a href="/">spindl<span class="color-accent">e</span>bink</a></h1>
<nav class="nav-bar"><a href="/">home</a></nav>
<nav class="nav-bar"><a href="https://spindlebink.itch.io" target="_blank">itch.io</a></nav>
<nav class="nav-bar"><a href="https://sr.ht/~spindlebink" target="_blank">sr.ht</a></nav>
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<section class="page">
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<h1 class="title">Game design and visual design and narrative design and sound design and design design and designing that design and other random notes</h1>
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<div class="content-body"><p>I’m spindlebink, an independent designer, programmer, musician, and artist currently located in the central United States. I love making weird, surreal games inspired by weird, surreal art.</p>
<p>I make music for games under the moniker OUR•MIDNIGHT. <a href="https://soundcloud.com/ourmidnight" target="_blank">You can find my Soundcloud here.</a> I don’t have a lot posted yet, but I’m available for hire for your game if you like what you hear. Send me an inquiry at <code>spindlebink+commisions</code> @ <code>this web address</code>.</p>
<p>I’ve taken most of my public code off <a href="https://github.com/spindlebink" target="_blank">my GitHub,</a> but you can find a little at <a href="https://codeberg.org/spindlebink" target="_blank">Codeberg</a> or <a href="https://sr.ht/~spindlebink" target="_blank">sourcehut</a>.</p>
<p>Welcome to my <del>game design blog</del> <del>notes</del> <del>website</del> thing.</p>
<ol class="feed">
<li><a href="/post/09-13-24/introducing-yollicosmic">Introducing YOLLICOSMIC</a> <span class="deemph"> on 13 Sept 2024</span></li>
<li><a href="/post/05-12-24/dusk-harmonic">Dusk Harmonic</a> <span class="deemph"> on 12 May 2024</span></li>
<li><a href="/post/02-02-23/variable-height-jumps">Variable-height platformer jumps</a> <span class="deemph"> on 02 Feb 2023</span></li>
<li><a href="/post/04-25-22/text-as-gameplay">Text as gameplay</a> <span class="deemph"> on 25 Apr 2022</span></li>
<li><a href="/post/12-30-21/stop-calling-pixel-art-retro">Stop calling pixel art 'retro'</a> <span class="deemph"> on 30 Dec 2021</span></li>
</ol>
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<footer class="footer" style="display:none"><span id="copyright">© 2020-2021 <a href="https://spindlebink.com" target="_st">spindlebink</a></span></footer>
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