Implementation of ambient occlusion volumes in Unity 5.
McGuire, M. (2010, June). Ambient occlusion volumes. In Proceedings of the Conference on High Performance Graphics (pp. 47-56). Eurographics Association.
NOTE : it is slow!
Implementation of ambient occlusion volumes in Unity 5.
McGuire, M. (2010, June). Ambient occlusion volumes. In Proceedings of the Conference on High Performance Graphics (pp. 47-56). Eurographics Association.
NOTE : it is slow!