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we have the problem, that the community center is reseting itself each time we start the game even if it is saved.
We solved 7 packages which are now gone away. THis should normaly not happen and should synced from the host to all clients, even if they have solved there cc in there own save game.
It can't be that a break from a few hours is breaking the CC and the savegame to. It's confusing and a bit frustrating ... I hope that you can fix this.
The text was updated successfully, but these errors were encountered:
Also the solved bridge at the fishing house, which was repaired, is gone and this can't also be.
Pls fix this and sync it with the client. Means, what ever save game the client has choosen it has to
be permanently overwritten by the hosts side and the host side has to overwrite the clients save game
or to supply a new save game with the latest state from the host siede, incl. all solved events, solved CC/Joja-Market packages and bridges.
Hey,
we have the problem, that the community center is reseting itself each time we start the game even if it is saved.
We solved 7 packages which are now gone away. THis should normaly not happen and should synced from the host to all clients, even if they have solved there cc in there own save game.
Also I get the following error since this has occured: https://pastebin.com/WfZ1Qjzw
It can't be that a break from a few hours is breaking the CC and the savegame to. It's confusing and a bit frustrating ... I hope that you can fix this.
The text was updated successfully, but these errors were encountered: