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Currently, the saturation of the sky is determined by render distance. This is a problem because it's near-impossible to make a skybox that looks good at both low render distances (desaturated) and high render distances (overly saturated). There should be an option (ideally in color.properties, or alternatively sky properties files) to force the sky saturation given at a designated render distance to apply to all render distances.
For example, providing the field render_distance.sky_color=16 in a color.properties file would force the sky to have the 16 render distance saturation at all render distances. This would be incredible for pack creators, as currently custom skyboxes look terrible at very low and very high render distances.
Screenshot comparison of the current forced render distance sky saturation
2 Render Distance (desaturated):
32 Render Distance (overly saturated, bottom portion renders fully white because of it):
16 Render Distance (ideal saturation):
The text was updated successfully, but these errors were encountered:
Description of the new feature
Currently, the saturation of the sky is determined by render distance. This is a problem because it's near-impossible to make a skybox that looks good at both low render distances (desaturated) and high render distances (overly saturated). There should be an option (ideally in color.properties, or alternatively sky properties files) to force the sky saturation given at a designated render distance to apply to all render distances.
For example, providing the field
render_distance.sky_color=16
in a color.properties file would force the sky to have the 16 render distance saturation at all render distances. This would be incredible for pack creators, as currently custom skyboxes look terrible at very low and very high render distances.Screenshot comparison of the current forced render distance sky saturation
2 Render Distance (desaturated):
32 Render Distance (overly saturated, bottom portion renders fully white because of it):
16 Render Distance (ideal saturation):
The text was updated successfully, but these errors were encountered: