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[1.21.3 Feature Request] Option to override render distance-based sky saturation #7805

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SeaOfPixels opened this issue Nov 22, 2024 · 0 comments

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@SeaOfPixels
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Description of the new feature

Currently, the saturation of the sky is determined by render distance. This is a problem because it's near-impossible to make a skybox that looks good at both low render distances (desaturated) and high render distances (overly saturated). There should be an option (ideally in color.properties, or alternatively sky properties files) to force the sky saturation given at a designated render distance to apply to all render distances.

For example, providing the field render_distance.sky_color=16 in a color.properties file would force the sky to have the 16 render distance saturation at all render distances. This would be incredible for pack creators, as currently custom skyboxes look terrible at very low and very high render distances.

Screenshot comparison of the current forced render distance sky saturation

2 Render Distance (desaturated):
2024-11-22_07 35 22

32 Render Distance (overly saturated, bottom portion renders fully white because of it):
2024-11-22_07 35 27

16 Render Distance (ideal saturation):
2024-11-22_07 35 57

@SeaOfPixels SeaOfPixels changed the title [Feature Request] Option to override render distance-based sky saturation [1.21.3 Feature Request] Option to override render distance-based sky saturation Nov 25, 2024
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