-
Notifications
You must be signed in to change notification settings - Fork 1
/
bundle.js
32 lines (28 loc) · 1.01 KB
/
bundle.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
import * as glMatrix from 'gl-matrix'
window.glMatrix = glMatrix;
import '@wonderlandengine/components/mouse-look';
import '@wonderlandengine/components/wasd-controls';
import '@wonderlandengine/components/cursor';
import '@wonderlandengine/components/cursor-target';
import './js/components/action-controller';
import './js/components/corn';
import './js/components/level-collider';
import './js/components/menu-click';
import './js/components/patch-of-land';
import './js/components/path-up';
import './js/components/prefab';
import './js/components/prefab-storage';
import './js/components/register-with-game';
import './js/components/reparent-in-vr';
import './js/components/sky';
import './js/components/snap-rotate';
import './js/components/sun';
import './js/components/target-picker';
import './js/components/tomato';
import './js/components/cauliflower';
import './js/components/growable';
import {Game} from './js/lib/game';
if ('onSceneLoaded' in WL) {
console.log('X)-<< onSceneLoaded')
window.game = new Game()
}