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TODO
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TODO
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Must Have:
✔ Add objects to scene with `addObjects`, with an S @done(21-05-20 21:10)
✔ Bundling of javascript @done(21-06-07 21:34)
☐ Work on desktop
Movement:
✔ Replace option to buy tiles with option to teleport @done(21-02-25 17:09)
☐ Constantly show the location (not only on down) and teleport on release
☐ Move back and forth with the left controller pad
✔ Don't allow to pass walls/height difference @done(21-02-25 23:00)
✔ Add path to go up and down @done(21-02-26 22:34)
✔ Clear some unused textures @done(21-02-22 23:10)
✔ Randomly add rocks, sticks, grass and trees. @done(21-02-24 22:51)
☐ Create a better world
✔ Day/Night Cycle @done(21-02-25 21:27) ~ set duration to about 20 minutes @done(21-02-25 21:27)
☐ Inventory system
☐ Crates to sell
✔ Change menu with sub-menus @done(21-06-07 21:34)
☐ Make crops grow every morning - Add a global event the day as past.
☐ Add looping sound of time of day + weather.
☐ Add Rain - On rainy days, you don't have to water the plants.
✔ Harvest Crops @done(21-02-08 23:14)
✔ Water the ground @done(21-02-11 21:33)
World generation:
☐ Added different areas to till that can be bought
☐ Add a little farming house with a crates you can fill
☐ Fill everything in between with grass
✔ randomly adds weeds, logs and rocks to grass to be removed first. @done(21-04-29 22:44)
✔ make sure they done stack @done(21-02-25 22:20)
Models for:
☐ Hoe
☐ Watering can
☐ Seeds
☐ way to make real life money
☐ A moon at night that passes the sky
Should Have:
☐ Multiple different crops
☐ v1 has 9 different crops. in the next version we can increase.
✔ Corn @done(21-05-13 21:22)
✔ Cauliflower @done(21-06-11 00:09)
☐ Strawberries
☐ Red Pepper
✔ Tomato (Headlett's big tomato (Rosie's idea)) @done(21-05-20 21:09)
☐ Wheat
☐ Eggplant
☐ potatos
☐ Carrots
☐ v2 ideas:
☐ Rice (grows better near water)
☐ Sweet potatos
☐ Melon
☐ Bell peppers
☐ Pumpkin
Different Plants:
Trees:
☐ Bananas
☐ Apples
☐ Oak
☐ Spruce
☐ Grapes
☐ Beans
☐ Tool upgrades:
☐ Better axe to remove big trees or something
☐ Add the hight map to a WL.Texture and show it in game.
☐ haptic feedback on controllers
Use Construct Arcade coins to buy:
☐ Fertilizer
☐ Seeds
☐ Skip days
☐ Land
☐ Moon Phases
☐ Special plants that can only be harvested at a full moon
Could Have:
☐ Cows
☐ Chickens
☐ Fishing
☐ Pests and other bad things happening to your plants.
Would Like:
Bugs:
✔ Tomatos can't be planted anymore @done(21-06-10 22:11)
✔ You can plant seeds even if there's a plant already @done(21-02-08 22:55)
✔ 'cursor' when selecting options in the menu is missing @done(21-02-22 23:10)
✔ Teleporting goes to the wrong locations @done(21-02-25 22:22)
✔ picking a tile to buy is .5 tile off @done(21-04-29 21:26)
✔ Hoeing should be done on the right layer. @done(21-04-29 22:50)
✔ Prevent planting in the same spot twice, show correct cursor @done(21-04-29 22:38)
✔ ALWAYS place cursor on the ground @done(21-05-17 21:28)
✔ Tomato icon is missing in menu @done(21-05-17 21:37)
✔ Tomato's are harverstable from the start @done(21-05-20 21:57)
Ideas:
- Cycle of planting seeds and harvestings
- Farmland
- you need to buy a patch of land
- till the ground
- Corn
- should grown in a few ingame days
- at the end of every day, there is a chance of a crop to grow
- seed by throwing seeds on tilled ground
- water the crops or they'll die
- Sell corn / crops
- Fill crates to sell those
- crates are close to a barn/your house
- Goal of the game, create a farming empire.
- Merry the next door NPC at $100.000 (David Wesst)
- Monetize
- CA Coins
- Web monitization
- Wonderleap / zesty.market (https://docs.zesty.market/) ads
- crop growth:
~ At the end of each cycle/day a crop has a chance of growing. If the crop didn't grow, the next
day the chance is increased. For example, if a plant has a 40% chance of growing, the first day
it has 40% chance, the second day this is increased to 80%, the third to 120%=100%. This to make
sure a plant grows in a specific amount of time.