diff --git a/lang/chinese.txt b/lang/chinese.txt index 4b726d96..bcfb850a 100644 --- a/lang/chinese.txt +++ b/lang/chinese.txt @@ -1022,7 +1022,7 @@ GUI_GSEMBEDDEDSET="嵌入式模式选项" GUI_GSVRSET="VR 选项" GUI_GSADVOPTIONS="高级选项" GUI_GSHDR="启用 HDR" -DESC_GSHDR="启用HDR输出(需要启用 GameScope WSI 层以获得客户端的支持) - 如果使用支持HDR的显示器,GameScope 将使用色调映射的 SDR" +DESC_GSHDR="启用HDR输出(需要启用 GameScope WSI 层以获得客户端的支持) - 如果使用支持HDR的显示器,GameScope 将使用色调映射的 SDR - This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="为 SDR 启用宽幅伽马" DESC_GSHDRWGFS="将 SDR sRGB 内容视为具有 Rec.2020 原色 - 以准确性为代价,使色彩更加生动" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/dutch.txt b/lang/dutch.txt index fc7cb809..2836b0d9 100644 --- a/lang/dutch.txt +++ b/lang/dutch.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/english.txt b/lang/english.txt index d416174c..6b045425 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" @@ -1084,7 +1084,7 @@ DESC_GSFORCEHDROUTPUT="Force support and output for HDR10 PQ even if the current GUI_GSPREFERVKDEVICE="Prefer Vulkan Device" DESC_GSPREFERVKDEVICE="Prefer Vulkan device for compositing" GUI_DXVK_HDR="DXVK HDR" -DESC_DXVK_HDR="Enable DXVK HDR support, requires compatible GPU and drivers - This option is ignored on Steam Deck Game Mode" +DESC_DXVK_HDR="Enable DXVK HDR support, requires compatible GPU and drivers - This option is ignored on Steam Deck Game Mode, and is ignored if GameScope HDR is enabled" NOTY_CUSTPROG_REG="Starting custom program 'XXX' regularly" NOTY_CUSTPROG_REG_ARGS="Starting custom program 'XXX' regularly with passed arguments" NOTY_CUSTPROG_FORKED="Starting custom program 'XXX' forked into the background" diff --git a/lang/englishUK.txt b/lang/englishUK.txt index 607be228..2e4c0784 100644 --- a/lang/englishUK.txt +++ b/lang/englishUK.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/french.txt b/lang/french.txt index bfc31b9e..171ea5e4 100644 --- a/lang/french.txt +++ b/lang/french.txt @@ -1020,7 +1020,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/german.txt b/lang/german.txt index 6f0f66f6..cd0fff52 100644 --- a/lang/german.txt +++ b/lang/german.txt @@ -1023,7 +1023,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/italian.txt b/lang/italian.txt index b73e38f6..37904df5 100644 --- a/lang/italian.txt +++ b/lang/italian.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/polish.txt b/lang/polish.txt index c036a07e..a99d31d6 100644 --- a/lang/polish.txt +++ b/lang/polish.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/lang/russian.txt b/lang/russian.txt index 019ce261..e50c94c3 100644 --- a/lang/russian.txt +++ b/lang/russian.txt @@ -1021,7 +1021,7 @@ GUI_GSEMBEDDEDSET="Embedded Mode options" GUI_GSVRSET="VR options" GUI_GSADVOPTIONS="Advanced options" GUI_GSHDR="Enable HDR" -DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients) -- If a HDR supported display is used, GameScope will use tonemapped SDR" +DESC_GSHDR="Enable HDR Output (needs GameScope WSI layer enabled for support from clients). If a HDR supported display is used, GameScope will use tonemapped SDR -- This option also forces DXVK_HDR=1 to ensure games can use HDR" GUI_GSHDRWGFS="Enable Wide Gammut for SDR" DESC_GSHDRWGFS="Treat SDR sRGB content as having Rec.2020 primaries - Makes colors more vivid at the cost of correctness" GUI_GSHDRSCNITS="HDR SDR Nits" diff --git a/steamtinkerlaunch b/steamtinkerlaunch index 17eb746f..84b6f4f7 100755 --- a/steamtinkerlaunch +++ b/steamtinkerlaunch @@ -7,7 +7,7 @@ PREFIX="/usr" PROGNAME="SteamTinkerLaunch" NICEPROGNAME="Steam Tinker Launch" -PROGVERS="v14.0.20240503-2" +PROGVERS="v14.0.20240512-1" PROGCMD="${0##*/}" PROGINTERNALPROTNAME="Proton-stl" SHOSTL="stl" @@ -11731,7 +11731,13 @@ function GameScopeGui { ## FILTERING OPTIONS END ### ### HDR OPTIONS ### - if [ "$GSHDR" == "TRUE" ] ; then GAMESCOPE_ARGS="${GAMESCOPE_ARGS} --hdr-enabled"; fi # Possible to check if any HDR displays available and warn if not? + # Possible to check if any HDR displays available and warn if not? + if [ "$GSHDR" == "TRUE" ]; then + GAMESCOPE_ARGS="${GAMESCOPE_ARGS} --hdr-enabled"; + + writelog "INFO" "${FUNCNAME[0]} - GameScope HDR enabled, forcing DXVK_HDR=1" + export DXVK_HDR=1 + fi if [ "$GSHDRWGFS" == "TRUE" ]; then # Don't enable GSHDRWGFS if GSHDR is not enabled first if [ "$GSHDR" == "TRUE" ]; then