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DESIGN.md

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t = ticks - 1/8th of a second. i = items

smallest claw moves 1i/8t, then 1i/16t, 1i/24t, etc. conveyor moves 1i/4t (900 per day)

3600t: 1 day (7.5 real-life minutes) 4t: 900 per day (1 per irl 0.5s) 8t: 450 per day (1 per irl 1s) 16t: 225 per day (1 per irl 2s) 40t: 90 per day (1 per irl 5s) 60t: 60 per day (1 per irl 7.5s) 80t: 45 per day (1 per irl 10s) 120t: 30 per day (1 per irl 15s)

Elements: A - Animus (4kg/1L) E - Earth (2kg/1L) Fe - Ferrous (8kg/1L) I - Impurity (6kg/2L) R - Rock (4kg/1L)

Item: The volume of an item is 2L + the sum of the components' volumes. IFeI - Magnetite Fe - Pure Ferrous FeFe - Iron Lump RR - Iron Precursor EE - Rock Precursor IAI - Animite A - Pure Animus

Buildings: Conveyor: 1x Iron Lump, 1x Pure Animus Is a container Moves items between other conveyors Purifier: 6x Iron Lump, 1x Pure Animus Removes all impurities after 40t E.G. putting in Magnetite results in a Pure Ferrous Merger: 4x Iron Lump, 2x Pure Animus Combines lists of elements after 20t E.G. putting in two Pure Ferrous results in an Iron Lump Claw: 1x Iron Lump, 3x Pure Animus + 1x Iron Lump per length Moves items between containers Sm. Warehouse: 10x Iron Lump Stores 20,000L of items (e.g. 5,000 iron lumps) Sm. Silo: 5x Iron Lump Stores 20,000L of a single item

Transmutations: RR -> Fe EE -> R