This repository has been archived by the owner on Jun 8, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 54
/
changelog.txt
233 lines (189 loc) · 9.34 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
zsdx 1.12.0 (in progress)
* Upgrade to Solarus 1.6.
* Add the Solarus team logo.
* Change the sound of the Solarus logo.
* Fix typos in French dialogs (thanks Renkineko).
zsdx 1.11.0 (2016-07-27)
* Upgrade to Solarus 1.5.
* Fix wrong layer when leaving dungeon 10.
* Dungeon 2: Fix sound played twice when activating the statues.
* Dungeon 9: fix getting back to room entrance when touching spikes.
* English dialogs: rename Pegasus Shoes to Pegasus Boots.
zsdx 1.10.3 (2015-12-20)
* Fix Italian dialogs exceeding the dialog box (thanks Marco).
* Fix game-over stopped sometimes using a workaround (#87).
zsdx 1.10.2 (2015-11-22)
* Upgrade to Solarus 1.4.5.
* Add Italian translation (thanks Marco).
* Make fairies play a sound when restoring life even when already full (#101).
* Fix dialog cursor drawn at wrong position after successive questions (#105).
* Dungeon 1: fix unintentional extra difficulty with block alignment (#102).
* Dungeon 3: fix enemy entering mini-boss room (#107).
* Dungeon 9: fix spikes sending back to wrong room (#108).
* Dungeon 10: fix evil tiles door not opening sometimes (#94).
* End screen: fix freezing the hero (#109).
zsdx 1.10.1 (2015-05-09)
* Upgrade to Solarus 1.4.1.
zsdx 1.10.0 (2015-05-02)
* Upgrade to Solarus 1.4.0.
* Fix a minor tile issue in dungeon 8 entrance.
* Fix the feather dialog that could be skipped in some languages.
* Fix empty line in English dialog describing a bottle with water.
* Fix empty buttons in savegame menu when changing language (#90).
* Fix translation errors of two items in German (#98).
* Dungeon 5: fix a missing door on the minimap (#99).
* Dungeon 9: don't allow to skip the boss hint dialog (#93).
zsdx 1.9.0 (2014-08-21)
* Use Solarus 1.3.0.
* New world minimap. By Neovyse.
* Make cmake paths more modifiable. By hasufell.
* Fix direction of vertical movement on joypad in menus (#85). By xethm55.
* Clarify license of some files.
zsdx 1.8.0 (2014-05-06)
* Use solarus 1.2.0.
* Replace fixed8.fon by a TTF font due to an SDL2 regression (#59).
* Switch fullscreen also with F11.
* Dungeon 3 5F: fix falling too early in the hole due to incorrect layers.
zsdx-1.7.1 (2013-12-01)
* Use Solarus 1.1.1.
* Fix the heart meter not updated until the first save/reload (#67).
* Fix wrong teletransportation in Billy's cave after falling in a hole (#66).
* Fix the debugging console no longer working after using F1, F2 or F3.
zsdx-1.7.0 (2013-10-13)
* Use solarus 1.1.0.
* Add simplified Chinese and traditional Chinese translations (beta).
* Replace .spc musics by .it ones (much faster) (#17).
* Add an animated Solarus logo from Maxs (#57).
* Fix savegames freshly created with Solarus 0.9 and never run yet.
* Fix a slight alignment issue with the hurt animation of the hero.
* Fix a small breach in dungeon 9 4F in the timed chest room (#4).
* Fix easy infinite rupees in the waterfall cave (#13).
* Fix low health beeping playing at final screen (#56).
* Add a teletransporter from south lake to the cave under the waterfall (#10).
* Dungeon 7 boss: the player could get stuck in the boss room (#6).
* Dungeon 7 boss: change the misleading hurt sound of the tail (#7).
* Dungeon 7: help the player be aligned correctly to obtain the boss key (#8).
* Dungeon 3 2F: fix two switches that disappeared when activating them.
* Dungeon 2 boss: fix tile disappearing issue (#14).
* Dungeon 9 2F: fix a minor graphical issue.
zsdx-1.6.2 (2013-06-25)
* Use solarus 1.0.4.
* Fix line errors in English dialogs.
zsdx-1.6.1 (2013-06-25)
* Use solarus 1.0.3.
zsdx-1.6 (2013-06-22)
* Use solarus 1.0.2.
* Improve the English translation.
* New title screen from Neovyse (#45).
* Fix a typo in French dialogs.
* Fix a door bug that could get the hero stuck in empty rooms.
* Fix saving the state of Billy's door.
* Dungeon 1: keep the final door open when coming back in the boss room.
* Dungeon 7 2F: save the north-west torches.
* Savegames menu: the joypad was not working to delete a savegame.
* Dungeon 10 B1: fix a cauldron the hero could walk on (#20).
* Rupee house: don't let the player to get the piece of heart with the sword.
* Dungeon 6 2F: move crystal blocks to avoid a possible breach.
* Outside world B3: fix a minor tile error (#12).
* Dungeon 8 B1: fix a minor tile error (#2).
* Dungeon 8 B3: fix a minor tile error.
zsdx-1.5.2 (2013-05-08)
* Use solarus 0.9.3.
* German dialogs available.
* Castle 1F: fix NPCs possibly overlapping the hero.
* West mountains cave: fix a chest possibly overlapping the hero.
* Fix wrong displaying of a question in French dialogs.
* Fix three typos in French dialogs (thanks Stella).
* Improve the English translation (thanks Rypervenche).
* Fix a wrong empty line in English dialogs.
* Dungeon 5: fix an error the Spanish translation (thanks Joan).
* Fix the CMake script that creates the zip archive (#1).
zsdx-1.5.1 (2012-05-20)
* Spanish dialogs available (beta)
* English dialogs: fix dialogs with questions
* English dialogs: various improvements
* Dungeon 10: the hero could land in a wall when falling into a hole
* Dungeon 10: help the player a little bit more with the weak wall
* Dungeon 10: change the location where a key appears
* Dungeon 10: fix minor mapping errors
* Dungeons 7 and 10: fix blue flames in the boss
* Dungeon 5 B1: give bombs to make sure the hero can pass the weak walls
* Dungeon 5 2F: move the hint stone to the room of the corresponding puzzle
* Dungeon 5 2F: two enemies could be stopped by strange invisible walls
* Dungeon 6 3F: really fix the breach
* Savegame variable 0 was used twice (no consequence)
* Always set the variant of _none and _random treasures to 1
zsdx-1.5.0 (2012-04-03)
* Use solarus 0.9.2
* English translation available
* Dungeon 5: the piece of heart could be obtained very easily with the sword
* Dungeon 5: a black guard was never seeing the hero
zsdx-1.4.1 (2012-02-18)
* Dungeon 5: fix wrong coordinates of two blocks saved
zsdx-1.4 (2012-02-12)
* Use solarus-0.9.1
* The Pegasus Shoes can now be used with the action key
* New end screen
* Dungeon 1: restart the boss minillosaurs after they are hurt
* Dungeon 9: the player could be stuck if using a bomb on a crystal
* Dungeon 9: the player could be stuck because of an incorrect jump length
* Dungeon 7: the player could be stuck in a room if he had no key
* West mountains cave 1F: the player could be stuck if a door was closed
* Dungeon 10: a part of the main puzzle could be skipped because of blocks
* Dungeon 1: the miniboss could be displayed under a wall
* Don't make enemies follow the hero if they are on a different layer
* Dungeon 9 boss: don't create more than one stone at a time
* Potion shop: fix the coordinates on the minimap
* Inferno river maze: fix the coordinates on the minimap
* Dungeon 8 B4: the two switches could remain activated when leaving them
* Dungeon 8 B4: the hero could be stuck if the door was closed
* Dungeon 8 B2: a staircase was missing on the minimap
* Change the color of shallow water and grass below the hero in the dark world
* Change the color of the splash sprites when plunging into lava
* Pikes: vertical pikes failed to move if the hero was too close
* Dungeon 4 boss: a petal was harder to reach once others were killed
* Dungeon 4 boss: keep the door to the final room open after the boss
* Dungeon 4: replace a boring and buggy room by a room with evil tiles
* Dungeon 4: reorganize chests to make the 4 chests puzzle clearer
* Dungeon 1: make the blocks puzzle shorter and add a chest with a croissant
* Dungeon 5: move the first small key to the basements
* Dungeon 5: set a random configuration of doors open in the prison
* Dungeon 5: move the feather puzzle to reduce the distance of blocks
* Dungeon 7: save the switches code
* Dungeon 9: a miniboss door was strangely made closed again
* Dungeon 10: make some enemies give bombs
* Fix a typo for blue potions in the inventory
* Fix the name of dungeon 6 in the minimap
* Dungeon 9 boss: make a different sound when immobilized
* Fairy cave: don't force the player do the blocks puzzle twice
* Change how the hero is forced to finish dungeon 2 before starting dungeon 3
* Smith cave: change the price of the sword (75 instead of 80)
* Various minor improvements
zsdx-1.3 (2011-12-23)
* Use solarus-0.9.0 (changelogs of solarus and zsdx will now be separated)
* Dungeon 7: fix a possible crash with statues and pikes
* Make sure swords are obtained in the correct order
* Don't play the sound of pikes too frequently when they don't have much space
* After the boss of dungeon 10, re-enable enemies of the map
zsdx-1.2 (2011-12-21)
* Dungeon 9: fix a crash with two enemies that appear on a platform
* Attempt to fix a crash with mummies by removing a useless and buggy feature
* Dungeon 10: let hero to go back from the roof after killing the boss
* Dungeon 6: it was possible to bypass a part of the dungeon
* Dungeon 1: fix the fixed minillosaur eggs
* Small map improvements
zsdx-1.1 (2011-12-19)
* Fix a crash when jumping from grass into a hole
* Fix a possible crash when buying potions
* Fix a memory leak with shop items
* Dungeon 9: two doors were traversable
* Dungeon 3: the boss could become inactive after a while
* Dungeon 7: some flames of the boss stayed fixed
* Adjust the difficulty of some bosses
* West mountains cave: the hero could be stuck after falling
* Dungeon 8: open a door
* Dungeon 8 minimap: remove an unexisting door
* Minor map improvements
* Update copyright info
zsdx-1.0 (2011-12-16)
* Initial release of Zelda Mystery of Solarus DX