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stomp.h
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stomp.h
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// -*-c++-*-
#ifndef _STOMP_H
#define _STOMP_H
#include <cstring>
class Mustang;
class StompCC {
protected:
Mustang * amp;
unsigned char model[2];
unsigned char slot;
int continuous_control( int parm5, int parm6, int parm7, int value, unsigned char *cmd );
int discrete_control( int parm5, int parm6, int parm7, int value, unsigned char *cmd );
public:
StompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) :
amp(theAmp),
slot(theSlot)
{
memcpy( this->model, model, 2 );
}
int dispatch( int cc, int value, unsigned char *cmd );
const unsigned char *getModel( void ) { return model;}
const unsigned char getSlot( void ) { return slot;}
private:
virtual int cc29( int value, unsigned char *cmd ) = 0;
virtual int cc30( int value, unsigned char *cmd ) = 0;
virtual int cc31( int value, unsigned char *cmd ) = 0;
virtual int cc32( int value, unsigned char *cmd ) = 0;
virtual int cc33( int value, unsigned char *cmd ) = 0;
};
class OverdriveCC : public StompCC {
public:
OverdriveCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Gain
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Low
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// Mid
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x01, value, cmd );}
// High
virtual int cc33( int value, unsigned char *cmd ) { return continuous_control( 0x04, 0x04, 0x01, value, cmd );}
};
class WahCC : public StompCC {
public:
WahCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Mix
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Freq
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Heel Freq
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// Toe Freq
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x01, value, cmd );}
// High Q
virtual int cc33( int value, unsigned char *cmd ) {
if ( value > 1 ) return -1;
else return discrete_control( 0x04, 0x04, 0x81, value, cmd );
}
};
class FuzzCC : public StompCC {
public:
FuzzCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Gain
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Octave
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// Low
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x01, value, cmd );}
// High
virtual int cc33( int value, unsigned char *cmd ) { return continuous_control( 0x04, 0x04, 0x01, value, cmd );}
};
class FuzzTouchWahCC : public StompCC {
public:
FuzzTouchWahCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Gain
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Sens
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// Octave
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x01, value, cmd );}
// Peak
virtual int cc33( int value, unsigned char *cmd ) { return continuous_control( 0x04, 0x04, 0x01, value, cmd );}
};
class SimpleCompCC : public StompCC {
public:
SimpleCompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Type
virtual int cc29( int value, unsigned char *cmd ) {
if ( value > 3 ) return -1;
else return discrete_control( 0x00, 0x05, 0x92, value, cmd );
}
virtual int cc30( int value, unsigned char *cmd ) { return -1;}
virtual int cc31( int value, unsigned char *cmd ) { return -1;}
virtual int cc32( int value, unsigned char *cmd ) { return -1;}
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class CompCC : public StompCC {
public:
CompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Thresh
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Ratio
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x04, value, cmd );}
// Attack
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x01, value, cmd );}
// Release
virtual int cc33( int value, unsigned char *cmd ) { return continuous_control( 0x04, 0x04, 0x01, value, cmd );}
};
class RangerCC : public StompCC {
public:
RangerCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Gain
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Lo-Cut
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x03, 0x01, value, cmd );}
// Bright
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x02, 0x01, value, cmd );}
// n/a
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class GreenBoxCC : public StompCC {
public:
GreenBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Gain
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Tone
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// Bright
virtual int cc32( int value, unsigned char *cmd ) { return continuous_control( 0x03, 0x03, 0x12, value, cmd );}
// n/a
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class OrangeBoxCC : public StompCC {
public:
OrangeBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Dist
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x02, 0x01, value, cmd );}
// Tone
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x01, 0x01, value, cmd );}
// n/a
virtual int cc32( int value, unsigned char *cmd ) { return -1;}
// n/a
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class BlackBoxCC : public StompCC {
public:
BlackBoxCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Dist
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x02, 0x01, value, cmd );}
// Filter
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x01, 0x01, value, cmd );}
// n/a
virtual int cc32( int value, unsigned char *cmd ) { return -1;}
// n/a
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class BigFuzzCC : public StompCC {
public:
BigFuzzCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
// Level
virtual int cc29( int value, unsigned char *cmd ) { return continuous_control( 0x00, 0x00, 0x01, value, cmd );}
// Tone
virtual int cc30( int value, unsigned char *cmd ) { return continuous_control( 0x01, 0x01, 0x01, value, cmd );}
// Sustain
virtual int cc31( int value, unsigned char *cmd ) { return continuous_control( 0x02, 0x02, 0x01, value, cmd );}
// n/a
virtual int cc32( int value, unsigned char *cmd ) { return -1;}
// n/a
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
class NullStompCC : public StompCC {
public:
NullStompCC( Mustang * theAmp, const unsigned char *model, const unsigned char theSlot ) : StompCC(theAmp,model,theSlot) {}
private:
virtual int cc29( int value, unsigned char *cmd ) { return -1;}
virtual int cc30( int value, unsigned char *cmd ) { return -1;}
virtual int cc31( int value, unsigned char *cmd ) { return -1;}
virtual int cc32( int value, unsigned char *cmd ) { return -1;}
virtual int cc33( int value, unsigned char *cmd ) { return -1;}
};
#endif