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smooth_weighted.go
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smooth_weighted.go
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package weighted
// smoothWeighted is a wrapped weighted item.
type smoothWeighted struct {
Item interface{}
Weight int
CurrentWeight int
EffectiveWeight int
}
/*
SW (Smooth Weighted) is a struct that contains weighted items and provides methods to select a weighted item.
It is used for the smooth weighted round-robin balancing algorithm. This algorithm is implemented in Nginx:
https://github.com/phusion/nginx/commit/27e94984486058d73157038f7950a0a36ecc6e35.
Algorithm is as follows: on each peer selection we increase current_weight
of each eligible peer by its weight, select peer with greatest current_weight
and reduce its current_weight by total number of weight points distributed
among peers.
In case of { 5, 1, 1 } weights this gives the following sequence of
current_weight's: (a, a, b, a, c, a, a)
*/
type SW struct {
items []*smoothWeighted
n int
}
// func (w *smoothWeighted) fail() {
// w.EffectiveWeight -= w.Weight
// if w.EffectiveWeight < 0 {
// w.EffectiveWeight = 0
// }
// }
// Add a weighted server.
func (w *SW) Add(item interface{}, weight int) {
weighted := &smoothWeighted{Item: item, Weight: weight, EffectiveWeight: weight}
w.items = append(w.items, weighted)
w.n++
}
// RemoveAll removes all weighted items.
func (w *SW) RemoveAll() {
w.items = w.items[:0]
w.n = 0
}
//Reset resets all current weights.
func (w *SW) Reset() {
for _, s := range w.items {
s.EffectiveWeight = s.Weight
s.CurrentWeight = 0
}
}
// All returns all items.
func (w *SW) All() map[interface{}]int {
m := make(map[interface{}]int)
for _, i := range w.items {
m[i.Item] = i.Weight
}
return m
}
// Next returns next selected server.
func (w *SW) Next() interface{} {
i := w.nextWeighted()
if i == nil {
return nil
}
return i.Item
}
// nextWeighted returns next selected weighted object.
func (w *SW) nextWeighted() *smoothWeighted {
if w.n == 0 {
return nil
}
if w.n == 1 {
return w.items[0]
}
return nextSmoothWeighted(w.items)
}
//https://github.com/phusion/nginx/commit/27e94984486058d73157038f7950a0a36ecc6e35
func nextSmoothWeighted(items []*smoothWeighted) (best *smoothWeighted) {
total := 0
for i := 0; i < len(items); i++ {
w := items[i]
if w == nil {
continue
}
w.CurrentWeight += w.EffectiveWeight
total += w.EffectiveWeight
if w.EffectiveWeight < w.Weight {
w.EffectiveWeight++
}
if best == nil || w.CurrentWeight > best.CurrentWeight {
best = w
}
}
if best == nil {
return nil
}
best.CurrentWeight -= total
return best
}